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Alyssa Rosenzweig authored
Use the explicit sample mode and set the sample ID in the pixel indices structure to the current sample ID. This fixes tilebuffer loads in blend shaders on multisampled framebuffers. Make sure the new routine is broken out to a helper for use with ST_TILE in the next commit. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Cc: mesa-stable Part-of: <!12478>
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