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  • Emma Anholt's avatar
    broadcom/vc4: Expose PIPE_CAP_TILE_RASTER_ORDER · 087b39a3
    Emma Anholt authored
    Because vc4 can control the order that tiles are rasterized in, we can use
    it to implement overlapping blits using normal drawing and
    GL_ARB_texture_barrier, as long as we can tell the kernel what order to
    render the tiles in.
    
    v2: Fix on the simulator.
    v3: Add the cap (disabled) to other drivers, add rst docs for the cap.
    v4: Rebase on PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
    v5: Split from the core gallium commit, drop some unnecessary code related
        to glBlitFramebuffer(), fix a crash with clears before state has been
        bound.
    087b39a3