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Store the fragment shader inputs in the program data so we can use them later when required without needing the NIR shader. Cc: mesa-stable@lists.freedesktop.org Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Ivan Briano <ivan.briano@intel.com> Part-of: <!2010> (cherry picked from commit 460de215)
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