- Sep 07, 2018
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Marius Vlad authored
- lease will be revoked when the destructor is called - destructors now actually destroy the resources - remove revoked event entirely - and a buch more Signed-off-by: Marius Vlad <marius-cristian.vlad@nxp.com>
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- Aug 28, 2018
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Daniel Stone authored
Attempt to answer the question on everyone's lips. Signed-off-by: Daniel Stone <daniels@collabora.com>
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- Aug 27, 2018
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Change format of substituted variables to follow the pattern used by configure_file() in Meson. This helps the migration to Meson, making man/meson.build much cleaner. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Daniel Stone <daniels@collabora.com>
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- Aug 24, 2018
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Derek Foreman authored
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Derek Foreman authored
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- Aug 20, 2018
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Stefan Agner authored
Linux v4.7 introduced a new connector type for display parallel interface (DPI). Add DPI to the list of connectors in the DRM backend of Weston as well. This avoid DPI connectors showing up as UNNAMED. Signed-off-by: Stefan Agner <stefan@agner.ch>
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- Aug 17, 2018
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Derek Foreman authored
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Derek Foreman authored
Client may map any file descriptor opened for writing with PROT_WRITE themselves. On linux, even a read-only file descriptor to an unlinked file can be re-opened with write permission through /proc/self/fd. The only way to prevent this is to create a memfd which is subsequently write-sealed. Unfortunately this prevents clients from mapping with MAP_SHARED, which is already in widespread usage. To isolate and protect the keymap, whilst allowing MAP_SHARED clients to continue to work, use a unique file descriptor for each wl_keyboard resource. Reviewed-by: Daniel Stone <daniels@collabora.com>
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Derek Foreman authored
We've always had "send_keymap" internally, but some places failed to use it. Since we also use this in the text backend, export it. Reviewed-by: Daniel Stone <daniels@collabora.com>
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- Aug 10, 2018
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Derek Foreman authored
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During de-init ensure removal of compositor destroy notification from list. Otherwise a dongling pointer is left behind which will affect other plugins. Signed-off-by: Harsha M M <harsha.manjulamallikarjun@in.bosch.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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- Aug 08, 2018
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During de-init ensure removal of added signals from list. Otherwise a dongling pointer is left behind which will affect other plugins. Signed-off-by: Harsha M M <harsha.manjulamallikarjun@in.bosch.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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- Aug 07, 2018
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Will Thompson authored
* Cover letters are no more; presumably the changes since the previous revision should be summarised in the MR * Code should be indented with tabs, not implemented with tabs Signed-off-by: Will Thompson <will@willthompson.co.uk>
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Daniel Stone authored
Though Wayland and the protocols still use mail-based patch review, Weston can now move to GitLab MRs with review through that system. Add some documentation on how to submit patches through GitLab, specifically targeted at people who may be familiar with GitLab review, but not familiar with our rebasing microcommit workflow. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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Daniel Stone authored
Move the README file to Markdown, and update it to attempt to explain the current status and use of Weston. The first sections are user-facing, so they can quickly understand what Weston is, what it does, what it doesn't do, and how to go about using it. The following sections on libweston and for distribution packagers are left intact, but should probably be moved to separate documents. This includes a screenshot of Weston running weston-terminal, Chrome and simple-egl, which was taken by myself and subject to the same licensing terms as the rest of the tree. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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- Aug 06, 2018
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Daniel Stone authored
Change some Wayland-specific references to instead refer to Weston. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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Taken from Pekka's wayland/wayland@630c25f4 and follow-ups, use Wayland's CONTRIBUTING document as a basis for Weston. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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- Jul 27, 2018
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Derek Foreman authored
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Daniel Stone authored
THe KMS AddFB call can fail for any reason at all: format/modifier not suitable, stride not aligned, allocation not contiguous, etc. If this happens with Weston's own buffers, the result is bad - no composition output. Failing AddFB from user-supplied buffers though, is not an error. The user can't necessarily allocate suitable buffers, nor does it have to. Don't spam the log with warnings when we fail on user buffers. Signed-off-by: Daniel Stone <daniels@collabora.com> Reported-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Derek Foreman <derek.foreman.samsung@gmail.com>
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Daniel Stone authored
In the RENDERER_ONLY state proposal mode, we don't actually have a viable configuration to test, because we won't get a renderer buffer until after assign_planes - where we're called from - has completed. This can result in us trying to test a configuration with the CRTC and connectors active, but no planes active, which the kernel can legitimately fail. If we're working in renderer-only mode, just return the state we have without trying to test it first, and let the kernel fill it in later. Signed-off-by: Daniel Stone <daniels@collabora.com> Acked-by: Derek Foreman <derek.foreman.samsung@gmail.com>
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Daniel Stone authored
The backend begins with a series of #defines of libdrm tokens, in case the libdrm we build against is too old. Commit efdebbc4 ("configure.ac: bump libdrm requirement to 2.4.68") did what it said on the box; since we now depend on a relatively modern libdrm, we can get rid of most of our compatibility defines. DRM_CAP_TIMESTAMP_MONOTONIC was added in libdrm 2.4.47 (f8f1f6e37ae2). DRM_CLIENT_CAP_UNIVERSAL_PLANES was added in libdrm 2.4.55 (8fc62ca8ac01). DRM_CAP_CURSOR_WIDTH and HEIGHT were added in libdrm 2.4.68 (cc9a53f076d4). Remove these four fallback definitions. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Derek Foreman <derek.foreman.samsung@gmail.com>
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- Jul 22, 2018
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Happened mostly with neovim's xclip usage. [daniels: Added more cases.] Reviewed-by: Daniel Stone <daniels@collabora.com>
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The example weston.ini file uses source and build directory paths. Therefore, it is only useful when used on the same system that is used to build Weston. We can use install paths instead of build/source paths to fix this problem. v2 changes: - use $(westondatadir) instead of $(datadir) Reported-by: Michael Tretter <m.tretter@pengutronix.de> Signed-off-by: Emre Ucan <eucan@de.adit-jv.com> Reviewed-by: Michael Tretter <m.tretter@pengutronix.de> Reviewed-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Daniel Stone <daniels@collabora.com>
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If compositor wakes up from sleep state, we have to trigger repaint for all outputs. Signed-off-by: Emre Ucan <eucan@de.adit-jv.com> Reviewed-by: Daniel Stone <daniels@collabora.com>
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- Jul 13, 2018
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Derek Foreman authored
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Just rely on getting the supported formats through the dmabuf extension. Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk> Reviewed-by: Daniel Stone <daniels@collabora.com>
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We effectively require it as we don't react to dmabuf_format, only to dmabuf_modifiers, so there's a chance we may not get the supported formats information at all. Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk> Reviewed-by: Daniel Stone <daniels@collabora.com>
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- Jul 11, 2018
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Daniel Stone authored
Now that we can sensibly test proposed plane configurations with atomic, sprites are not broken. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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Daniel Stone authored
Since we now incrementally test atomic state as we build it, we can loosen restrictions on what we can do with planes, and let the kernel tell us whether or not it's OK. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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Daniel Stone authored
a0f8276f ("compositor-drm: Disallow overlapping overlay planes") was a little too pessimistic in rejecting occluded views. Whilst it correctly prevented overlay planes from occluding each other, it also prevented overlay planes from occluding the scanout plane. This is undesirable: the primary/scanout plane is specified to stack strictly below all overlay planes, so there is no need to reject a plane from consideration for scanout due to being occluded by an overlay plane. Shift the check downwards so it only applies to overlay rather than scanout planes. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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Daniel Stone authored
In the plane-only mode, we try to place every view on a hardware plane, and fail if we can't do this. This requires a full walk of the scene graph to come up with a complete configuration in order to be able to test. In mixed mode, we know at least some visible views will fail to be promoted to planes and must be composited via the renderer. In order to still use some planes where possible, we use atomic modesetting's test-only mode to incrementally test configurations. We know that the renderer output will always be visible, and because it is the renderer, that it will be occupying the scanout plane underneath everything else. The actual renderer buffer doesn't materialise until after assign_planes, because it cannot know what to render until then. However, in order to test whether a configuration is valid, we need the renderer buffer in the scanout plane. For testing, we fake this by temporarily stealing the old buffer - if it seems sufficiently compatible - and placing it in the state we construct. This is used to test whether or not a renderer buffer will work with the addition of overlay planes. Doing this incremental testing will allow us to enable plane usage for atomic by default, since we know ahead of time that our chosen plane configuration will work. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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Daniel Stone authored
Add a new mode, which attempts to construct a scene exclusively using planes. This is a building block for incrementally testing and constructing state: in the plane-only mode, we test the state exactly once, when we have constructed a full set of planes and want to know if it works or not. When using the renderer, we need to incrementally test views one by one to see if they will work on planes, falling back to the renderer if not. This test is different, since the scanout plane will be occupied by the renderer's buffer. Testing using the renderer or client buffers may have completely different characteristics, so we need two passes: first, constructing a state with only planes and testing if that succeeds, falling back later to a mixed renderer/plane mode which tests incrementally. This implements the first mode, and preferentially attempts to use it. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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Daniel Stone authored
This will never work, so don't even try to do it. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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Daniel Stone authored
The atomic API can allow us to test state before we apply it, to see if it will be valid. Use this when we construct a plane configuration, to see if it has a chance of ever working. If not, we can fail assign_planes early. This will be used in later patches to incrementally build state by proposing and testing potential configurations one at a time. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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Daniel Stone authored
Return a pointer to the plane state, rather than returning its underlying weston_plane. This eliminates any ambiguity between placing client buffers on planes, and placing them through the renderer. drm_output_propose_state is only concerned with preparing, testing, and returning DRM state objects. Assigning views to weston_planes only happens later, inside drm_assign_planes. This makes that split more clear. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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Daniel Stone authored
Add support for multiple modes to drm_output_propose_state. Currently we intend to operate in three modes: planes-only (no renderer buffer, client buffers in planes only), mixed-mode (promote client buffers to planes where possible, falling back to the renderer where not), and renderer-only (no plane usage at all). We want to use the first (planes-only) mode where possible: it can avoid us having to allocate buffers for the renderer, and it also gives us the best chance of the optimal configuration, with no composition. In this mode, we walk the scene looking at all views, trying to put them in planes, and failing as soon as we find a view we cannot place in a plane. In the second mode, rather than failing, we assign those views which cannot be on a plane to the renderer, and allow the renderer to composite them. In the third mode, planes are not usable, so everything but the cursor goes to the renderer. We will use this when we cannot use the planes-only mode (because some views cannot be placed in planes), but also cannot use the 'mixed' mode because we have no renderer buffer yet. Since we walk the scene graph from top to bottom, using atomic modesetting we will determine if planes can be promoted in mixed mode by placing a renderer buffer at the bottom of the scene, placing a cursor buffer if applicable, then testing if we can add overlay planes to this mode. Without a buffer from the renderer, we cannot do these tests, so we push everything through the renderer and then switch to mixed mode on the next repaint. This patch implements the mixed and renderer-only modes (previously differentiated only by the sprites_are_broken flag), with the planes-only mode being left for a later patch. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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Daniel Stone authored
When the sprites_are_broken variable is set, do not attempt to promote client surfaces to the scanout plane. We are currently assuming that every client buffer will be compatible with the scanout plane, but that is not the case, particularly with more exotic tiled/compressed buffers. Once we promote the client buffer to scanout, there is no going back: if the repaint fails, we do not mark this as failed and go back to repaint through composition. This permanently removes the ability for scanout bypass when using the non-atomic path. Future patches lift the restriction when using atomic modesetting, as we can actually test and ensure that the view is compatible with scanout. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reported-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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Daniel Stone authored
The scanout plane strictly stacks under all overlay planes, and the cursor plane above. However, the stacking of overlay planes with respect to each other is undefined. We can control the stacking order of overlay planes with the zpos property, though this significantly complicates plane assignment. In the meantime, simply disallow assigning a view to an overlay, when it overlaps another view which is already on an overlay. This ensures stacking order is irrelevant, since the planes never intersect each other. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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- Jul 10, 2018
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Since the repaint status of the flushed output may be reset if a output repaint is failed, it is necessary to clear the repainted flag immediately after output repaint flush/cancel. Signed-off-by: Tomohito Esaki <etom@igel.co.jp> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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Daniel Stone authored
When trying to assign planes, keep track of the areas which are already occluded, and ignore views which are completely occluded. This allows us to build a state using planes only, when there are occluded views which cannot go into a plane behind views which can. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Tested-by: Emre Ucan <eucan@de.adit-jv.com>
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