• Daniel Stone's avatar
    gl-renderer: Use helper for conversion to EGL rects · 55bcb93f
    Daniel Stone authored
    eglSwapBuffersWithDamage has to convert a damage region from Weston's
    global co-ordinate space, into the co-ordinate space for EGL rendering
    into a buffer for that output.
    The conversion from the global co-ordinate space in logical pixels to
    the output space in buffer pixels is slightly long and error-prone,
    involving translating by the output's offset within the global
    co-ordinate space, multiplying by output scale, and also translating to
    allow for any borders we paint around the output.
    After this is done, we need to flip the co-ordinates in the Y axis to
    account for the lower-left-origin co-ordinate space used by EGL.
    Since we want to reuse this for partial_update, but using a different
    source region, extract this conversion into a well-commented helper we
    can reuse.
    Signed-off-by: Daniel Stone's avatarDaniel Stone <daniels@collabora.com>
gl-renderer.c 109 KB