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  • Daniel Stone's avatar
    gl-renderer: Rename buffer_damage variable · 30f58637
    Daniel Stone authored
    
    
    The buffer_damage variable stores accumulated damage from previous
    frames. This is the area that, before considering our current repaint
    request, we need to repaint in order to bring the older buffer up to
    date with the last buffer we rendered into.
    
    Rename to previous_damage so it's a bit more clear what this refers to.
    
    Signed-off-by: default avatarDaniel Stone <daniels@collabora.com>
    30f58637