Commit dad2f404 authored by Daniel Stone's avatar Daniel Stone

gl-renderer: Rename border_damage variable

Technically it is storing which areas of the border are damaged.
However, we already have damage-region variables which need to be
translated by the border region. Rename the variable to not contain the
word 'damage' to reduce confusion.
Signed-off-by: Daniel Stone's avatarDaniel Stone <>
parent 55bcb93f
......@@ -1435,7 +1435,7 @@ gl_renderer_repaint_output(struct weston_output *output,
EGLBoolean ret;
static int errored;
pixman_region32_t buffer_damage, total_damage;
enum gl_border_status border_damage = BORDER_STATUS_CLEAN;
enum gl_border_status border_status = BORDER_STATUS_CLEAN;
struct weston_view *view;
if (use_output(output) < 0)
......@@ -1491,18 +1491,18 @@ gl_renderer_repaint_output(struct weston_output *output,
output_get_damage(output, &buffer_damage, &border_damage);
output_get_damage(output, &buffer_damage, &border_status);
output_rotate_damage(output, output_damage, go->border_status);
pixman_region32_union(&total_damage, &buffer_damage, output_damage);
border_damage |= go->border_status;
border_status |= go->border_status;
repaint_views(output, &total_damage);
draw_output_borders(output, border_damage);
draw_output_borders(output, border_status);
pixman_region32_copy(&output->previous_damage, output_damage);
wl_signal_emit(&output->frame_signal, output);
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