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Samuel Pitoiset authored
This was disabled due to some depth/stencil resolve CTS failures which are now fixed. I figured that disabling TC-compat HTILE for D32_SFLOAT+MSAA reduced performance in Control by -11% on Vega10. In fact, the game only uses D32_SFLOAT for depth rendering. This gives a huge boost in Control on Navi10 (eg. +17% in MSAA4x). Note that the game is still slower than PRO without MSAA on Navi10, but as fast (or even a bit faster) on Vega10. I think TC-compat HILE could also be enabled for D32_SFLOAT_S8_UINT but it needs more testing first. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <mesa/mesa!8143>
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