Commit fb277f50 authored by Timothy Arceri's avatar Timothy Arceri

mesa: move legacy dri config option texture_blend_quality

Reviewed-by: default avatarIan Romanick <ian.d.romanick@intel.com>
parent c470db70
......@@ -97,6 +97,12 @@ DRI_CONF_END
};
#elif defined(RADEON_R200)
#define DRI_CONF_TEXTURE_BLEND_QUALITY(def,range) \
DRI_CONF_OPT_BEGIN_V(texture_blend_quality,float,def,range) \
DRI_CONF_DESC(en,"Texture filtering quality vs. speed, AKA “brilinear” texture filtering") \
DRI_CONF_OPT_END
static const __DRIconfigOptionsExtension radeon_config_options = {
.base = { __DRI_CONFIG_OPTIONS, 1 },
.xml =
......
......@@ -274,12 +274,6 @@ msgstr "Utilitza el HyperZ per a augmentar el rendiment"
msgid "Number of texture units used"
msgstr "Nombre d'unitats de textura utilitzades"
#: t_options.h:286
msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
msgstr ""
"Qualitat vs. velocitat de filtració de textura, àlies filtració \"brilinear"
"\" de textura"
#: t_options.h:294
msgid "Used types of texture memory"
msgstr "Tipus utilitzats de memòria de textura"
......
......@@ -249,12 +249,6 @@ msgstr "HyperZ zur Leistungssteigerung verwenden"
msgid "Number of texture units used"
msgstr "Anzahl der benutzten Textureinheiten"
#: t_options.h:286
msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
msgstr ""
"Texturfilterqualität versus -geschwindigkeit, auch bekannt als „brilineare“ "
"Texturfilterung"
#: t_options.h:294
msgid "Used types of texture memory"
msgstr "Benutzte Arten von Texturspeicher"
......
......@@ -258,12 +258,6 @@ msgstr "Usar HyperZ para potenciar rendimiento"
msgid "Number of texture units used"
msgstr "Número de unidades de textura usadas"
#: t_options.h:286
msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
msgstr ""
"Calidad de filtrado de textura vs. velocidad, alias filtrado \"brilinear\" "
"de textura"
#: t_options.h:294
msgid "Used types of texture memory"
msgstr "Tipos de memoria de textura usados"
......
......@@ -247,11 +247,6 @@ msgstr "Utiliser le HyperZ pour améliorer les performances"
msgid "Number of texture units used"
msgstr "Nombre d'unités de texture"
#: t_options.h:286
msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
msgstr ""
"Qualité/performance du filtrage trilinéaire de texture (filtrage brilinéaire)"
#: t_options.h:294
msgid "Used types of texture memory"
msgstr "Types de mémoire de texture"
......
......@@ -246,12 +246,6 @@ msgstr "Gebruik HyperZ om de prestaties te verbeteren"
msgid "Number of texture units used"
msgstr "Aantal textuureenheden in gebruik"
#: t_options.h:286
msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
msgstr ""
"Textuurfilterkwaliteit versus -snelheid, ookwel bekend als “brilineaire” "
"textuurfiltering"
#: t_options.h:294
msgid "Used types of texture memory"
msgstr "Gebruikte soorten textuurgeheugen"
......
......@@ -240,12 +240,6 @@ msgstr "Använd HyperZ för att maximera prestandan"
msgid "Number of texture units used"
msgstr "Antal använda texturenheter"
#: t_options.h:286
msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
msgstr ""
"Texturfiltreringskvalitet mot hastighet, även kallad \"brilinear\"-"
"texturfiltrering"
#: t_options.h:294
msgid "Used types of texture memory"
msgstr "Använda typer av texturminne"
......
......@@ -309,11 +309,6 @@ DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \
DRI_CONF_DESC(en,gettext("Number of texture units used")) \
DRI_CONF_OPT_END
#define DRI_CONF_TEXTURE_BLEND_QUALITY(def,range) \
DRI_CONF_OPT_BEGIN_V(texture_blend_quality,float,def,range) \
DRI_CONF_DESC(en,gettext("Texture filtering quality vs. speed, AKA “brilinear” texture filtering")) \
DRI_CONF_OPT_END
#define DRI_CONF_TEXTURE_HEAPS_ALL 0
#define DRI_CONF_TEXTURE_HEAPS_CARD 1
#define DRI_CONF_TEXTURE_HEAPS_GART 2
......
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