Commit 099728b1 authored by Karol Herbst's avatar Karol Herbst

nir: replace nir_load_system_value calls with appropiate builder functions

this helps reduce the overall code changes when a bit_size parameter is
added to nir_load_system_value
Reviewed-by: Jason Ekstrand's avatarJason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt's avatarEric Anholt <eric@anholt.net>
Signed-off-by: Karol Herbst's avatarKarol Herbst <kherbst@redhat.com>
parent 80db331c
......@@ -15,8 +15,8 @@ build_buffer_fill_shader(struct radv_device *dev)
b.shader->info.cs.local_size[1] = 1;
b.shader->info.cs.local_size[2] = 1;
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
nir_ssa_def *wg_id = nir_load_work_group_id(&b);
nir_ssa_def *block_size = nir_imm_ivec4(&b,
b.shader->info.cs.local_size[0],
b.shader->info.cs.local_size[1],
......@@ -67,8 +67,8 @@ build_buffer_copy_shader(struct radv_device *dev)
b.shader->info.cs.local_size[1] = 1;
b.shader->info.cs.local_size[2] = 1;
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
nir_ssa_def *wg_id = nir_load_work_group_id(&b);
nir_ssa_def *block_size = nir_imm_ivec4(&b,
b.shader->info.cs.local_size[0],
b.shader->info.cs.local_size[1],
......
......@@ -60,8 +60,8 @@ build_nir_itob_compute_shader(struct radv_device *dev, bool is_3d)
output_img->data.descriptor_set = 0;
output_img->data.binding = 1;
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
nir_ssa_def *wg_id = nir_load_work_group_id(&b);
nir_ssa_def *block_size = nir_imm_ivec4(&b,
b.shader->info.cs.local_size[0],
b.shader->info.cs.local_size[1],
......@@ -289,8 +289,8 @@ build_nir_btoi_compute_shader(struct radv_device *dev, bool is_3d)
output_img->data.descriptor_set = 0;
output_img->data.binding = 1;
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
nir_ssa_def *wg_id = nir_load_work_group_id(&b);
nir_ssa_def *block_size = nir_imm_ivec4(&b,
b.shader->info.cs.local_size[0],
b.shader->info.cs.local_size[1],
......@@ -719,8 +719,8 @@ build_nir_itoi_compute_shader(struct radv_device *dev, bool is_3d)
output_img->data.descriptor_set = 0;
output_img->data.binding = 1;
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
nir_ssa_def *wg_id = nir_load_work_group_id(&b);
nir_ssa_def *block_size = nir_imm_ivec4(&b,
b.shader->info.cs.local_size[0],
b.shader->info.cs.local_size[1],
......@@ -1139,8 +1139,8 @@ build_nir_cleari_compute_shader(struct radv_device *dev, bool is_3d)
output_img->data.descriptor_set = 0;
output_img->data.binding = 0;
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
nir_ssa_def *wg_id = nir_load_work_group_id(&b);
nir_ssa_def *block_size = nir_imm_ivec4(&b,
b.shader->info.cs.local_size[0],
b.shader->info.cs.local_size[1],
......
......@@ -81,8 +81,8 @@ build_color_shaders(struct nir_shader **out_vs,
"v_layer");
vs_out_layer->data.location = VARYING_SLOT_LAYER;
vs_out_layer->data.interpolation = INTERP_MODE_FLAT;
nir_ssa_def *inst_id = nir_load_system_value(&vs_b, nir_intrinsic_load_instance_id, 0);
nir_ssa_def *base_instance = nir_load_system_value(&vs_b, nir_intrinsic_load_base_instance, 0);
nir_ssa_def *inst_id = nir_load_instance_id(&vs_b);
nir_ssa_def *base_instance = nir_load_base_instance(&vs_b);
nir_ssa_def *layer_id = nir_iadd(&vs_b, inst_id, base_instance);
nir_store_var(&vs_b, vs_out_layer, layer_id, 0x1);
......@@ -470,8 +470,8 @@ build_depthstencil_shader(struct nir_shader **out_vs, struct nir_shader **out_fs
"v_layer");
vs_out_layer->data.location = VARYING_SLOT_LAYER;
vs_out_layer->data.interpolation = INTERP_MODE_FLAT;
nir_ssa_def *inst_id = nir_load_system_value(&vs_b, nir_intrinsic_load_instance_id, 0);
nir_ssa_def *base_instance = nir_load_system_value(&vs_b, nir_intrinsic_load_base_instance, 0);
nir_ssa_def *inst_id = nir_load_instance_id(&vs_b);
nir_ssa_def *base_instance = nir_load_base_instance(&vs_b);
nir_ssa_def *layer_id = nir_iadd(&vs_b, inst_id, base_instance);
nir_store_var(&vs_b, vs_out_layer, layer_id, 0x1);
......
......@@ -58,8 +58,8 @@ build_dcc_decompress_compute_shader(struct radv_device *dev)
output_img->data.descriptor_set = 0;
output_img->data.binding = 1;
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
nir_ssa_def *wg_id = nir_load_work_group_id(&b);
nir_ssa_def *block_size = nir_imm_ivec4(&b,
b.shader->info.cs.local_size[0],
b.shader->info.cs.local_size[1],
......
......@@ -99,8 +99,8 @@ build_resolve_compute_shader(struct radv_device *dev, bool is_integer, bool is_s
img_type, "out_img");
output_img->data.descriptor_set = 0;
output_img->data.binding = 1;
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
nir_ssa_def *wg_id = nir_load_work_group_id(&b);
nir_ssa_def *block_size = nir_imm_ivec4(&b,
b.shader->info.cs.local_size[0],
b.shader->info.cs.local_size[1],
......
......@@ -153,8 +153,8 @@ build_occlusion_query_shader(struct radv_device *device) {
nir_ssa_dest_init(&src_buf->instr, &src_buf->dest, 1, 32, NULL);
nir_builder_instr_insert(&b, &src_buf->instr);
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
nir_ssa_def *wg_id = nir_load_work_group_id(&b);
nir_ssa_def *block_size = nir_imm_ivec4(&b,
b.shader->info.cs.local_size[0],
b.shader->info.cs.local_size[1],
......@@ -343,8 +343,8 @@ build_pipeline_statistics_query_shader(struct radv_device *device) {
nir_ssa_dest_init(&src_buf->instr, &src_buf->dest, 1, 32, NULL);
nir_builder_instr_insert(&b, &src_buf->instr);
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
nir_ssa_def *wg_id = nir_load_work_group_id(&b);
nir_ssa_def *block_size = nir_imm_ivec4(&b,
b.shader->info.cs.local_size[0],
b.shader->info.cs.local_size[1],
......
......@@ -173,8 +173,7 @@ lower_clip_vs(nir_function_impl *impl, unsigned ucp_enables,
for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
if (ucp_enables & (1 << plane)) {
nir_ssa_def *ucp =
nir_load_system_value(&b, nir_intrinsic_load_user_clip_plane, plane);
nir_ssa_def *ucp = nir_load_user_clip_plane(&b, plane);
/* calculate clipdist[plane] - dot(ucp, cv): */
clipdist[plane] = nir_fdot4(&b, ucp, cv);
......
......@@ -57,8 +57,7 @@ update_fragcoord(nir_builder *b, nir_intrinsic_instr *intr,
if (!for_sample_shading) {
wpos = nir_fadd(b, wpos, nir_imm_vec4(b, 0.5f, 0.5f, 0.0f, 0.0f));
} else {
nir_ssa_def *spos =
nir_load_system_value(b, nir_intrinsic_load_sample_pos, 0);
nir_ssa_def *spos = nir_load_sample_pos(b);
wpos = nir_fadd(b, wpos,
nir_vec4(b,
......
......@@ -61,8 +61,7 @@ try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load)
nir_ssa_def *offset = nir_ssa_for_src(&b, load->src[1], 2);
nir_ssa_def *pos = nir_iadd(&b, frag_coord, offset);
nir_ssa_def *layer =
nir_load_system_value(&b, nir_intrinsic_load_layer_id, 0);
nir_ssa_def *layer = nir_load_layer_id(&b);
nir_ssa_def *coord =
nir_vec3(&b, nir_channel(&b, pos, 0), nir_channel(&b, pos, 1), layer);
......
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