Commit bea0ed2f authored by Havard Graff's avatar Havard Graff Committed by Tim-Philipp Müller
Browse files

basesink: don't compensate for render-delay twice
parent 17d5f4dc
......@@ -2411,8 +2411,7 @@ gst_base_sink_wait_eos (GstBaseSink * sink, GstClockTime time,
GST_DEBUG_OBJECT (sink, "possibly waiting for clock to reach %"
/* compensate for latency and ts_offset. We don't adjust for render delay
* because we don't interact with the device on EOS normally. */
/* compensate for latency, ts_offset and render delay */
stime = gst_base_sink_adjust_time (sink, time);
/* wait for the clock, this can be interrupted because we got shut down or
......@@ -2563,14 +2562,6 @@ again:
/* adjust for latency */
stime = gst_base_sink_adjust_time (basesink, rstart);
/* adjust for render-delay, avoid underflows */
if (GST_CLOCK_TIME_IS_VALID (stime)) {
if (stime > priv->render_delay)
stime -= priv->render_delay;
stime = 0;
/* preroll done, we can sync since we are in PLAYING now. */
GST_DEBUG_OBJECT (basesink, "possibly waiting for clock to reach %"
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