Commit 48088867 authored by Nirbheek Chauhan's avatar Nirbheek Chauhan 🐜 Committed by Tim-Philipp Müller
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win32: Don't use dllexport/import when only building statically

If the prototypes in the public API have dllimport in them when building
statically on Windows, the compiler will look for symbols with symbol
mangling and indirection corresponding to a DLL. This will cause a build
failure when trying to link tests/examples/etc.

External users of GStreamer also need to define -DGST_STATIC_COMPILATION
if they want to link to static gstreamer libraries on Windows.

A similar version of this patch has been committed to all gstreamer
parent 084bb505
......@@ -188,6 +188,12 @@ fi
AM_CONDITIONAL(GST_PLUGIN_BUILD_STATIC, test "x$enable_static_plugins" = "xyes")
dnl If only building static libraries, define GST_STATIC_COMPILATION. This is
dnl needed only on Windows, but it doesn't hurt to have it everywhere.
if test x$enable_static = xyes -a x$enable_shared = xno; then
dnl building of tests
AS_HELP_STRING([--disable-tests],[disable building test apps]),
......@@ -950,8 +956,8 @@ AC_SUBST(GST_LIB_LDFLAGS)
dnl GST_OBJ_*
dnl default vars for all internal objects built on libgstreamer
dnl includes GST_ALL_*
GST_OBJ_LIBS="\$(top_builddir)/gst/libgstreamer-$ \$(GST_ALL_LIBS)"
......@@ -133,7 +133,13 @@
* On Windows, this exports the plugin definition from the DLL.
* On other platforms, this gets defined as a no-op.
#ifdef _WIN32 /* Both 32-bit and 64-bit; both GCC and MSVC */
/* Macro _WIN32 is defined on 32-bit and 64-bit Windows; by both GCC and MSVC
* NOTE: To link to Windows statically on Windows, you must define
* GST_STATIC_COMPILATION or the prototypes will cause the compiler to search
* for the symbol inside a DLL
#if defined(_WIN32) && !defined(GST_STATIC_COMPILATION)
# define GST_PLUGIN_EXPORT __declspec(dllexport) extern
# define GST_EXPORT __declspec(dllexport) extern
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