Commit e069871d authored by Yong Bakos's avatar Yong Bakos Committed by Bryce Harrington

ivi-layout: Correct coordinate adjective grammar, misspellings

Hyphenate 'multi screen' coordinates, and correct misspellings and
grammar within changed lines.

Signed-off-by: default avatarYong Bakos <>
Reviewed-by: default avatarBryce Harrington <>
parent 3b227610
......@@ -456,24 +456,24 @@ calc_inverse_matrix_transform(const struct weston_matrix *matrix,
* This computes the whole transformation matrix:m from surface-local
* coordinates to multi screens coordinate, which is global coordinates.
* coordinates to multi-screen coordinates, which are global coordinates.
* It is assumed that weston_view::geometry.{x,y} are zero.
* Additionally, this computes the mask on surface-local coordinates as a
* ivi_rectangle. This can be set to weston_view_set_mask.
* The mask is computed by following steps
* - destination rectangle of layer is tansformed to multi screen coordinate,
* - destination rectangle of layer is transformed to multi-screen coordinates,
* global coordinates. This is done by adding weston_output.{x,y} in simple
* because there is no scaled and rotated transformation.
* - destination rectangle of layer in multi screens coordinate needs to be
* - destination rectangle of layer in multi-screen coordinates needs to be
* intersected inside of a screen the layer is assigned to. This is because
* overlapped region of weston surface in another screen shall not be
* displayed according to ivi use case.
* - destination rectangle of layer
* - in multi screen coordinates,
* - in multi-screen coordinates,
* - and intersected inside of an assigned screen,
* is inversed to surface-local cooodinates by inversed matrix:m.
* is inversed to surface-local coordinates by inversed matrix:m.
* - the area is intersected by intersected area between weston_surface and
* source rectangle of ivi_surface.
......@@ -525,9 +525,9 @@ calc_surface_to_global_matrix_and_mask_to_weston_surface(
* coordinates to global coordinates, which is computed by
* two steps,
* - surface-local coordinates to layer-local coordinates
* - layer-local coordinates to a single screen-local coordinates
* - a single screen-local coordinates to multi screen coordinates,
* which is global coordinates.
* - layer-local coordinates to single screen-local coordinates
* - single screen-local coordinates to multi-screen coordinates,
* which are global coordinates.
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