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Neil Roberts authored
Adds a second renderer implementation to the nested compositor example that creates a subsurface for each of the client's surfaces. The client buffers are directly attached to the subsurface using the EGL_WL_create_wayland_buffer_from_image extension instead of blitting them in the redraw_handler. The new renderer is always used if the parent compositor supports the wl_subcompositor protocol and the EGL extension is available. Otherwise it will fall back to the blit renderer.
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