nested.c 28.9 KB
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/*
 * Copyright © 2013 Intel Corporation
 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
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 */

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#include "config.h"

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#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <cairo.h>
#include <math.h>
#include <assert.h>
#include <pixman.h>
#include <sys/epoll.h>
#include <sys/socket.h>
#include <unistd.h>
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#include <errno.h>
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#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>

#include <cairo-gl.h>

#include <wayland-client.h>
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#define WL_HIDE_DEPRECATED
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#include <wayland-server.h>

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#include "shared/helpers.h"
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#include "shared/xalloc.h"
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#include "window.h"

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#include "weston-egl-ext.h"
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static int option_blit;

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struct nested {
	struct display *display;
	struct window *window;
	struct widget *widget;
	struct wl_display *child_display;
	struct task child_task;

	EGLDisplay egl_display;
	struct program *texture_program;

	struct wl_list surface_list;
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	const struct nested_renderer *renderer;
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};

struct nested_region {
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	struct wl_resource *resource;
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	pixman_region32_t region;
};

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struct nested_buffer_reference {
	struct nested_buffer *buffer;
	struct wl_listener destroy_listener;
};

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struct nested_buffer {
	struct wl_resource *resource;
	struct wl_signal destroy_signal;
	struct wl_listener destroy_listener;
	uint32_t busy_count;

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	/* A buffer in the parent compositor representing the same
	 * data. This is created on-demand when the subsurface
	 * renderer is used */
	struct wl_buffer *parent_buffer;
	/* This reference is used to mark when the parent buffer has
	 * been attached to the subsurface. It will be unrefenced when
	 * we receive a buffer release event. That way we won't inform
	 * the client that the buffer is free until the parent
	 * compositor is also finished with it */
	struct nested_buffer_reference parent_ref;
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};

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struct nested_surface {
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	struct wl_resource *resource;
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	struct nested *nested;
	EGLImageKHR *image;
	struct wl_list link;
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	struct wl_list frame_callback_list;

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	struct {
		/* wl_surface.attach */
		int newly_attached;
		struct nested_buffer *buffer;
		struct wl_listener buffer_destroy_listener;

		/* wl_surface.frame */
		struct wl_list frame_callback_list;
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		/* wl_surface.damage */
		pixman_region32_t damage;
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	} pending;
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	void *renderer_data;
};

/* Data used for the blit renderer */
struct nested_blit_surface {
	struct nested_buffer_reference buffer_ref;
	GLuint texture;
	cairo_surface_t *cairo_surface;
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};

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/* Data used for the subsurface renderer */
struct nested_ss_surface {
	struct widget *widget;
	struct wl_surface *surface;
	struct wl_subsurface *subsurface;
	struct wl_callback *frame_callback;
};

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struct nested_frame_callback {
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	struct wl_resource *resource;
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	struct wl_list link;
};

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struct nested_renderer {
	void (* surface_init)(struct nested_surface *surface);
	void (* surface_fini)(struct nested_surface *surface);
	void (* render_clients)(struct nested *nested, cairo_t *cr);
	void (* surface_attach)(struct nested_surface *surface,
				struct nested_buffer *buffer);
};

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static const struct weston_option nested_options[] = {
	{ WESTON_OPTION_BOOLEAN, "blit", 'b', &option_blit },
};

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static const struct nested_renderer nested_blit_renderer;
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static const struct nested_renderer nested_ss_renderer;
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static PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d;
static PFNEGLCREATEIMAGEKHRPROC create_image;
static PFNEGLDESTROYIMAGEKHRPROC destroy_image;
static PFNEGLBINDWAYLANDDISPLAYWL bind_display;
static PFNEGLUNBINDWAYLANDDISPLAYWL unbind_display;
static PFNEGLQUERYWAYLANDBUFFERWL query_buffer;
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static PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWL create_wayland_buffer_from_image;
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static void
nested_buffer_destroy_handler(struct wl_listener *listener, void *data)
{
	struct nested_buffer *buffer =
		container_of(listener, struct nested_buffer, destroy_listener);

	wl_signal_emit(&buffer->destroy_signal, buffer);
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	if (buffer->parent_buffer)
		wl_buffer_destroy(buffer->parent_buffer);

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	free(buffer);
}

static struct nested_buffer *
nested_buffer_from_resource(struct wl_resource *resource)
{
	struct nested_buffer *buffer;
	struct wl_listener *listener;

	listener =
		wl_resource_get_destroy_listener(resource,
						 nested_buffer_destroy_handler);

	if (listener)
		return container_of(listener, struct nested_buffer,
				    destroy_listener);

	buffer = zalloc(sizeof *buffer);
	if (buffer == NULL)
		return NULL;

	buffer->resource = resource;
	wl_signal_init(&buffer->destroy_signal);
	buffer->destroy_listener.notify = nested_buffer_destroy_handler;
	wl_resource_add_destroy_listener(resource, &buffer->destroy_listener);

	return buffer;
}

static void
nested_buffer_reference_handle_destroy(struct wl_listener *listener,
				       void *data)
{
	struct nested_buffer_reference *ref =
		container_of(listener, struct nested_buffer_reference,
			     destroy_listener);

	assert((struct nested_buffer *)data == ref->buffer);
	ref->buffer = NULL;
}

static void
nested_buffer_reference(struct nested_buffer_reference *ref,
			struct nested_buffer *buffer)
{
	if (buffer == ref->buffer)
		return;

	if (ref->buffer) {
		ref->buffer->busy_count--;
		if (ref->buffer->busy_count == 0) {
			assert(wl_resource_get_client(ref->buffer->resource));
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			wl_buffer_send_release(ref->buffer->resource);
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		}
		wl_list_remove(&ref->destroy_listener.link);
	}

	if (buffer) {
		buffer->busy_count++;
		wl_signal_add(&buffer->destroy_signal,
			      &ref->destroy_listener);

		ref->destroy_listener.notify =
			nested_buffer_reference_handle_destroy;
	}

	ref->buffer = buffer;
}

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static void
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flush_surface_frame_callback_list(struct nested_surface *surface,
				  uint32_t time)
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{
	struct nested_frame_callback *nc, *next;

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	wl_list_for_each_safe(nc, next, &surface->frame_callback_list, link) {
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		wl_callback_send_done(nc->resource, time);
		wl_resource_destroy(nc->resource);
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	}
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	wl_list_init(&surface->frame_callback_list);
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	/* FIXME: toytoolkit need a pre-block handler where we can
	 * call this. */
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	wl_display_flush_clients(surface->nested->child_display);
}

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static void
redraw_handler(struct widget *widget, void *data)
{
	struct nested *nested = data;
	cairo_surface_t *surface;
	cairo_t *cr;
	struct rectangle allocation;

	widget_get_allocation(nested->widget, &allocation);

	surface = window_get_surface(nested->window);

	cr = cairo_create(surface);
	cairo_set_operator(cr, CAIRO_OPERATOR_SOURCE);
	cairo_rectangle(cr,
			allocation.x,
			allocation.y,
			allocation.width,
			allocation.height);
	cairo_set_source_rgba(cr, 0, 0, 0, 0.8);
	cairo_fill(cr);

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	nested->renderer->render_clients(nested, cr);
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	cairo_destroy(cr);

	cairo_surface_destroy(surface);
}

static void
keyboard_focus_handler(struct window *window,
		       struct input *device, void *data)
{
	struct nested *nested = data;

	window_schedule_redraw(nested->window);
}

static void
handle_child_data(struct task *task, uint32_t events)
{
	struct nested *nested = container_of(task, struct nested, child_task);
	struct wl_event_loop *loop;

	loop = wl_display_get_event_loop(nested->child_display);

	wl_event_loop_dispatch(loop, -1);
	wl_display_flush_clients(nested->child_display);
}

struct nested_client {
	struct wl_client *client;
	pid_t pid;
};

static struct nested_client *
launch_client(struct nested *nested, const char *path)
{
	int sv[2];
	pid_t pid;
	struct nested_client *client;

	client = malloc(sizeof *client);
	if (client == NULL)
		return NULL;

	if (socketpair(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC, 0, sv) < 0) {
		fprintf(stderr, "launch_client: "
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			"socketpair failed while launching '%s': %s\n",
			path, strerror(errno));
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		free(client);
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		return NULL;
	}

	pid = fork();
	if (pid == -1) {
		close(sv[0]);
		close(sv[1]);
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		free(client);
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		fprintf(stderr, "launch_client: "
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			"fork failed while launching '%s': %s\n", path,
			strerror(errno));
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		return NULL;
	}

	if (pid == 0) {
		int clientfd;
		char s[32];

		/* SOCK_CLOEXEC closes both ends, so we dup the fd to
		 * get a non-CLOEXEC fd to pass through exec. */
		clientfd = dup(sv[1]);
		if (clientfd == -1) {
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			fprintf(stderr, "compositor: dup failed: %s\n",
				strerror(errno));
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			exit(-1);
		}

		snprintf(s, sizeof s, "%d", clientfd);
		setenv("WAYLAND_SOCKET", s, 1);

		execl(path, path, NULL);

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		fprintf(stderr, "compositor: executing '%s' failed: %s\n",
			path, strerror(errno));
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		exit(-1);
	}

	close(sv[1]);

	client->client = wl_client_create(nested->child_display, sv[0]);
	if (!client->client) {
		close(sv[0]);
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		free(client);
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		fprintf(stderr, "launch_client: "
			"wl_client_create failed while launching '%s'.\n",
			path);
		return NULL;
	}

	client->pid = pid;

	return client;
}

static void
destroy_surface(struct wl_resource *resource)
{
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	struct nested_surface *surface = wl_resource_get_user_data(resource);
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	struct nested *nested = surface->nested;
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	struct nested_frame_callback *cb, *next;

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	wl_list_for_each_safe(cb, next,
			      &surface->frame_callback_list, link)
		wl_resource_destroy(cb->resource);

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	wl_list_for_each_safe(cb, next,
			      &surface->pending.frame_callback_list, link)
		wl_resource_destroy(cb->resource);
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	pixman_region32_fini(&surface->pending.damage);

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	nested->renderer->surface_fini(surface);

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	wl_list_remove(&surface->link);

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	free(surface);
}

static void
surface_destroy(struct wl_client *client, struct wl_resource *resource)
{
	wl_resource_destroy(resource);
}

static void
surface_attach(struct wl_client *client,
	       struct wl_resource *resource,
	       struct wl_resource *buffer_resource, int32_t sx, int32_t sy)
{
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	struct nested_surface *surface = wl_resource_get_user_data(resource);
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	struct nested *nested = surface->nested;
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	struct nested_buffer *buffer = NULL;
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	if (buffer_resource) {
		int format;
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		if (!query_buffer(nested->egl_display, (void *) buffer_resource,
				  EGL_TEXTURE_FORMAT, &format)) {
			wl_resource_post_error(buffer_resource,
					       WL_DISPLAY_ERROR_INVALID_OBJECT,
					       "attaching non-egl wl_buffer");
			return;
		}

		switch (format) {
		case EGL_TEXTURE_RGB:
		case EGL_TEXTURE_RGBA:
			break;
		default:
			wl_resource_post_error(buffer_resource,
					       WL_DISPLAY_ERROR_INVALID_OBJECT,
					       "invalid format");
			return;
		}

		buffer = nested_buffer_from_resource(buffer_resource);
		if (buffer == NULL) {
			wl_client_post_no_memory(client);
			return;
		}
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	}

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	if (surface->pending.buffer)
		wl_list_remove(&surface->pending.buffer_destroy_listener.link);

	surface->pending.buffer = buffer;
	surface->pending.newly_attached = 1;
	if (buffer) {
		wl_signal_add(&buffer->destroy_signal,
			      &surface->pending.buffer_destroy_listener);
	}
}

static void
nested_surface_attach(struct nested_surface *surface,
		      struct nested_buffer *buffer)
{
	struct nested *nested = surface->nested;

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	if (surface->image != EGL_NO_IMAGE_KHR)
		destroy_image(nested->egl_display, surface->image);

	surface->image = create_image(nested->egl_display, NULL,
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				      EGL_WAYLAND_BUFFER_WL, buffer->resource,
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				      NULL);
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	if (surface->image == EGL_NO_IMAGE_KHR) {
		fprintf(stderr, "failed to create img\n");
		return;
	}

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	nested->renderer->surface_attach(surface, buffer);
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}

static void
surface_damage(struct wl_client *client,
	       struct wl_resource *resource,
	       int32_t x, int32_t y, int32_t width, int32_t height)
{
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	struct nested_surface *surface = wl_resource_get_user_data(resource);

	pixman_region32_union_rect(&surface->pending.damage,
				   &surface->pending.damage,
				   x, y, width, height);
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}

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static void
destroy_frame_callback(struct wl_resource *resource)
{
	struct nested_frame_callback *callback = wl_resource_get_user_data(resource);

	wl_list_remove(&callback->link);
	free(callback);
}

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static void
surface_frame(struct wl_client *client,
	      struct wl_resource *resource, uint32_t id)
{
	struct nested_frame_callback *callback;
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	struct nested_surface *surface = wl_resource_get_user_data(resource);
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	callback = malloc(sizeof *callback);
	if (callback == NULL) {
		wl_resource_post_no_memory(resource);
		return;
	}

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	callback->resource = wl_resource_create(client,
						&wl_callback_interface, 1, id);
	wl_resource_set_implementation(callback->resource, NULL, callback,
				       destroy_frame_callback);
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	wl_list_insert(surface->pending.frame_callback_list.prev,
		       &callback->link);
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}

static void
surface_set_opaque_region(struct wl_client *client,
			  struct wl_resource *resource,
			  struct wl_resource *region_resource)
{
	fprintf(stderr, "surface_set_opaque_region\n");
}

static void
surface_set_input_region(struct wl_client *client,
			 struct wl_resource *resource,
			 struct wl_resource *region_resource)
{
	fprintf(stderr, "surface_set_input_region\n");
}

static void
surface_commit(struct wl_client *client, struct wl_resource *resource)
{
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	struct nested_surface *surface = wl_resource_get_user_data(resource);
	struct nested *nested = surface->nested;

	/* wl_surface.attach */
	if (surface->pending.newly_attached)
		nested_surface_attach(surface, surface->pending.buffer);

	if (surface->pending.buffer) {
		wl_list_remove(&surface->pending.buffer_destroy_listener.link);
		surface->pending.buffer = NULL;
	}
	surface->pending.newly_attached = 0;

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	/* wl_surface.damage */
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	pixman_region32_clear(&surface->pending.damage);
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	/* wl_surface.frame */
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	wl_list_insert_list(&surface->frame_callback_list,
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			    &surface->pending.frame_callback_list);
	wl_list_init(&surface->pending.frame_callback_list);

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	/* FIXME: For the subsurface renderer we don't need to
	 * actually redraw the window. However we do want to cause a
	 * commit because the subsurface is synchronized. Ideally we
	 * would just queue the commit */
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	window_schedule_redraw(nested->window);
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}

static void
surface_set_buffer_transform(struct wl_client *client,
			     struct wl_resource *resource, int transform)
{
	fprintf(stderr, "surface_set_buffer_transform\n");
}

static const struct wl_surface_interface surface_interface = {
	surface_destroy,
	surface_attach,
	surface_damage,
	surface_frame,
	surface_set_opaque_region,
	surface_set_input_region,
	surface_commit,
	surface_set_buffer_transform
};

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static void
surface_handle_pending_buffer_destroy(struct wl_listener *listener, void *data)
{
	struct nested_surface *surface =
		container_of(listener, struct nested_surface,
			     pending.buffer_destroy_listener);

	surface->pending.buffer = NULL;
}

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static void
compositor_create_surface(struct wl_client *client,
			  struct wl_resource *resource, uint32_t id)
{
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	struct nested *nested = wl_resource_get_user_data(resource);
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	struct nested_surface *surface;
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	surface = zalloc(sizeof *surface);
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	if (surface == NULL) {
		wl_resource_post_no_memory(resource);
		return;
	}

	surface->nested = nested;

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	wl_list_init(&surface->frame_callback_list);

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	wl_list_init(&surface->pending.frame_callback_list);
	surface->pending.buffer_destroy_listener.notify =
		surface_handle_pending_buffer_destroy;
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	pixman_region32_init(&surface->pending.damage);
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	display_acquire_window_surface(nested->display,
				       nested->window, NULL);

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	nested->renderer->surface_init(surface);
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	display_release_window_surface(nested->display, nested->window);

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	surface->resource =
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		wl_resource_create(client, &wl_surface_interface, 1, id);

	wl_resource_set_implementation(surface->resource,
				       &surface_interface, surface,
				       destroy_surface);
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	wl_list_insert(nested->surface_list.prev, &surface->link);
}

static void
destroy_region(struct wl_resource *resource)
{
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	struct nested_region *region = wl_resource_get_user_data(resource);
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	pixman_region32_fini(&region->region);
	free(region);
}

static void
region_destroy(struct wl_client *client, struct wl_resource *resource)
{
	wl_resource_destroy(resource);
}

static void
region_add(struct wl_client *client, struct wl_resource *resource,
	   int32_t x, int32_t y, int32_t width, int32_t height)
{
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	struct nested_region *region = wl_resource_get_user_data(resource);
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	pixman_region32_union_rect(&region->region, &region->region,
				   x, y, width, height);
}

static void
region_subtract(struct wl_client *client, struct wl_resource *resource,
		int32_t x, int32_t y, int32_t width, int32_t height)
{
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	struct nested_region *region = wl_resource_get_user_data(resource);
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	pixman_region32_t rect;

	pixman_region32_init_rect(&rect, x, y, width, height);
	pixman_region32_subtract(&region->region, &region->region, &rect);
	pixman_region32_fini(&rect);
}

static const struct wl_region_interface region_interface = {
	region_destroy,
	region_add,
	region_subtract
};

static void
compositor_create_region(struct wl_client *client,
			 struct wl_resource *resource, uint32_t id)
{
	struct nested_region *region;

	region = malloc(sizeof *region);
	if (region == NULL) {
		wl_resource_post_no_memory(resource);
		return;
	}

	pixman_region32_init(&region->region);

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	region->resource =
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		wl_resource_create(client, &wl_region_interface, 1, id);
	wl_resource_set_implementation(region->resource, &region_interface,
				       region, destroy_region);
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}

static const struct wl_compositor_interface compositor_interface = {
	compositor_create_surface,
	compositor_create_region
};
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static void
compositor_bind(struct wl_client *client,
		void *data, uint32_t version, uint32_t id)
{
	struct nested *nested = data;
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	struct wl_resource *resource;
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	resource = wl_resource_create(client, &wl_compositor_interface,
				      MIN(version, 3), id);
	wl_resource_set_implementation(resource, &compositor_interface,
				       nested, NULL);
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}

static int
nested_init_compositor(struct nested *nested)
{
	const char *extensions;
	struct wl_event_loop *loop;
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	int use_ss_renderer = 0;
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	int fd, ret;

	wl_list_init(&nested->surface_list);
	nested->child_display = wl_display_create();
	loop = wl_display_get_event_loop(nested->child_display);
	fd = wl_event_loop_get_fd(loop);
	nested->child_task.run = handle_child_data;
	display_watch_fd(nested->display, fd,
			 EPOLLIN, &nested->child_task);

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	if (!wl_global_create(nested->child_display,
			      &wl_compositor_interface, 1,
			      nested, compositor_bind))
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		return -1;

	wl_display_init_shm(nested->child_display);

	nested->egl_display = display_get_egl_display(nested->display);
	extensions = eglQueryString(nested->egl_display, EGL_EXTENSIONS);
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	if (!weston_check_egl_extension(extensions, "EGL_WL_bind_wayland_display")) {
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		fprintf(stderr, "no EGL_WL_bind_wayland_display extension\n");
		return -1;
	}

	bind_display = (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
	unbind_display = (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
	create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
	destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
	query_buffer = (void *) eglGetProcAddress("eglQueryWaylandBufferWL");
	image_target_texture_2d =
		(void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");

	ret = bind_display(nested->egl_display, nested->child_display);
	if (!ret) {
		fprintf(stderr, "failed to bind wl_display\n");
		return -1;
	}

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	if (display_has_subcompositor(nested->display)) {
		const char *func = "eglCreateWaylandBufferFromImageWL";
		const char *ext = "EGL_WL_create_wayland_buffer_from_image";

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		if (weston_check_egl_extension(extensions, ext)) {
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			create_wayland_buffer_from_image =
				(void *) eglGetProcAddress(func);
			use_ss_renderer = 1;
		}
	}

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	if (option_blit)
		use_ss_renderer = 0;

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	if (use_ss_renderer) {
		printf("Using subsurfaces to render client surfaces\n");
		nested->renderer = &nested_ss_renderer;
	} else {
		printf("Using local compositing with blits to "
		       "render client surfaces\n");
		nested->renderer = &nested_blit_renderer;
	}
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	return 0;
}

static struct nested *
nested_create(struct display *display)
{
	struct nested *nested;

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	nested = zalloc(sizeof *nested);
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	if (nested == NULL)
		return nested;

	nested->window = window_create(display);
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	nested->widget = window_frame_create(nested->window, nested);
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	window_set_title(nested->window, "Wayland Nested");
	nested->display = display;

	window_set_user_data(nested->window, nested);
	widget_set_redraw_handler(nested->widget, redraw_handler);
	window_set_keyboard_focus_handler(nested->window,
					  keyboard_focus_handler);

	nested_init_compositor(nested);

	widget_schedule_resize(nested->widget, 400, 400);

	return nested;
}

static void
nested_destroy(struct nested *nested)
{
	widget_destroy(nested->widget);
	window_destroy(nested->window);
	free(nested);
}

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/*** blit renderer ***/

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static void
blit_surface_init(struct nested_surface *surface)
{
	struct nested_blit_surface *blit_surface =
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		xzalloc(sizeof *blit_surface);
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	glGenTextures(1, &blit_surface->texture);
	glBindTexture(GL_TEXTURE_2D, blit_surface->texture);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

	surface->renderer_data = blit_surface;
}

static void
blit_surface_fini(struct nested_surface *surface)
{
	struct nested_blit_surface *blit_surface = surface->renderer_data;

	nested_buffer_reference(&blit_surface->buffer_ref, NULL);

	glDeleteTextures(1, &blit_surface->texture);

	free(blit_surface);
}

static void
blit_frame_callback(void *data, struct wl_callback *callback, uint32_t time)
{
	struct nested *nested = data;
	struct nested_surface *surface;

	wl_list_for_each(surface, &nested->surface_list, link)
		flush_surface_frame_callback_list(surface, time);

	if (callback)
		wl_callback_destroy(callback);
}

static const struct wl_callback_listener blit_frame_listener = {
	blit_frame_callback
};

static void
blit_render_clients(struct nested *nested,
		    cairo_t *cr)
{
	struct nested_surface *s;
	struct rectangle allocation;
	struct wl_callback *callback;

	widget_get_allocation(nested->widget, &allocation);

	wl_list_for_each(s, &nested->surface_list, link) {
		struct nested_blit_surface *blit_surface = s->renderer_data;

		display_acquire_window_surface(nested->display,
					       nested->window, NULL);

		glBindTexture(GL_TEXTURE_2D, blit_surface->texture);
		image_target_texture_2d(GL_TEXTURE_2D, s->image);

		display_release_window_surface(nested->display,
					       nested->window);

		cairo_set_operator(cr, CAIRO_OPERATOR_OVER);
		cairo_set_source_surface(cr, blit_surface->cairo_surface,
					 allocation.x + 10,
					 allocation.y + 10);
		cairo_rectangle(cr, allocation.x + 10,
				allocation.y + 10,
				allocation.width - 10,
				allocation.height - 10);

		cairo_fill(cr);
	}

	callback = wl_surface_frame(window_get_wl_surface(nested->window));
	wl_callback_add_listener(callback, &blit_frame_listener, nested);
}

static void
blit_surface_attach(struct nested_surface *surface,
		    struct nested_buffer *buffer)
{
	struct nested *nested = surface->nested;
	struct nested_blit_surface *blit_surface = surface->renderer_data;
	EGLint width, height;
	cairo_device_t *device;

	nested_buffer_reference(&blit_surface->buffer_ref, buffer);

	if (blit_surface->cairo_surface)
		cairo_surface_destroy(blit_surface->cairo_surface);

	query_buffer(nested->egl_display, (void *) buffer->resource,
		     EGL_WIDTH, &width);
	query_buffer(nested->egl_display, (void *) buffer->resource,
		     EGL_HEIGHT, &height);

	device = display_get_cairo_device(nested->display);
	blit_surface->cairo_surface =
		cairo_gl_surface_create_for_texture(device,
						    CAIRO_CONTENT_COLOR_ALPHA,
						    blit_surface->texture,
						    width, height);
}

static const struct nested_renderer
nested_blit_renderer = {
	.surface_init = blit_surface_init,
	.surface_fini = blit_surface_fini,
	.render_clients = blit_render_clients,
	.surface_attach = blit_surface_attach
};

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/*** subsurface renderer ***/

static void
ss_surface_init(struct nested_surface *surface)
{
	struct nested *nested = surface->nested;
	struct wl_compositor *compositor =
		display_get_compositor(nested->display);
	struct nested_ss_surface *ss_surface =
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		xzalloc(sizeof *ss_surface);
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	struct rectangle allocation;
	struct wl_region *region;

	ss_surface->widget =
		window_add_subsurface(nested->window,
				      nested,
				      SUBSURFACE_SYNCHRONIZED);

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	widget_set_use_cairo(ss_surface->widget, 0);

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	ss_surface->surface = widget_get_wl_surface(ss_surface->widget);
	ss_surface->subsurface = widget_get_wl_subsurface(ss_surface->widget);

	/* The toy toolkit gets confused about the pointer position
	 * when it gets motion events for a subsurface so we'll just
	 * disable input on it */
	region = wl_compositor_create_region(compositor);
	wl_surface_set_input_region(ss_surface->surface, region);
	wl_region_destroy(region);

	widget_get_allocation(nested->widget, &allocation);
	wl_subsurface_set_position(ss_surface->subsurface,
				   allocation.x + 10,
				   allocation.y + 10);

	surface->renderer_data = ss_surface;
}

static void
ss_surface_fini(struct nested_surface *surface)
{
	struct nested_ss_surface *ss_surface = surface->renderer_data;

	widget_destroy(ss_surface->widget);

	if (ss_surface->frame_callback)
		wl_callback_destroy(ss_surface->frame_callback);

	free(ss_surface);
}

static void
ss_render_clients(struct nested *nested,
		  cairo_t *cr)
{
	/* The clients are composited by the parent compositor so we
	 * don't need to do anything here */
}

static void
ss_buffer_release(void *data, struct wl_buffer *wl_buffer)
{
	struct nested_buffer *buffer = data;

	nested_buffer_reference(&buffer->parent_ref, NULL);
}

static struct wl_buffer_listener ss_buffer_listener = {
   ss_buffer_release
};

static void
ss_frame_callback(void *data, struct wl_callback *callback, uint32_t time)
{
	struct nested_surface *surface = data;
	struct nested_ss_surface *ss_surface = surface->renderer_data;

	flush_surface_frame_callback_list(surface, time);

	if (callback)
		wl_callback_destroy(callback);

	ss_surface->frame_callback = NULL;
}

static const struct wl_callback_listener ss_frame_listener = {
	ss_frame_callback
};

static void
ss_surface_attach(struct nested_surface *surface,
		  struct nested_buffer *buffer)
{
	struct nested *nested = surface->nested;
	struct nested_ss_surface *ss_surface = surface->renderer_data;
	struct wl_buffer *parent_buffer;
	const pixman_box32_t *rects;
	int n_rects, i;

	if (buffer) {
		/* Create a representation of the buffer in the parent
		 * compositor if we haven't already */
		if (buffer->parent_buffer == NULL) {
			EGLDisplay *edpy = nested->egl_display;
			EGLImageKHR image = surface->image;

			buffer->parent_buffer =
				create_wayland_buffer_from_image(edpy, image);

			wl_buffer_add_listener(buffer->parent_buffer,
					       &ss_buffer_listener,
					       buffer);
		}

		parent_buffer = buffer->parent_buffer;

		/* We'll take a reference to the buffer while the parent
		 * compositor is using it so that we won't report the release
		 * event until the parent has also finished with it */
		nested_buffer_reference(&buffer->parent_ref, buffer);
	} else {
		parent_buffer = NULL;
	}

	wl_surface_attach(ss_surface->surface, parent_buffer, 0, 0);

	rects = pixman_region32_rectangles(&surface->pending.damage, &n_rects);

	for (i = 0; i < n_rects; i++) {
		const pixman_box32_t *rect = rects + i;
		wl_surface_damage(ss_surface->surface,
				  rect->x1,
				  rect->y1,
				  rect->x2 - rect->x1,
				  rect->y2 - rect->y1);
	}

	if (ss_surface->frame_callback)
		wl_callback_destroy(ss_surface->frame_callback);

	ss_surface->frame_callback = wl_surface_frame(ss_surface->surface);
	wl_callback_add_listener(ss_surface->frame_callback,
				 &ss_frame_listener,
				 surface);

	wl_surface_commit(ss_surface->surface);
}

static const struct nested_renderer
nested_ss_renderer = {
	.surface_init = ss_surface_init,
	.surface_fini = ss_surface_fini,
	.render_clients = ss_render_clients,
	.surface_attach = ss_surface_attach
};

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int
main(int argc, char *argv[])
{
	struct display *display;
	struct nested *nested;

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	if (parse_options(nested_options,
			  ARRAY_LENGTH(nested_options), &argc, argv) > 1) {
		printf("Usage: %s [OPTIONS]\n  --blit or -b\n", argv[0]);
		exit(1);
	}
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	display = display_create(&argc, argv);
	if (display == NULL) {
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		fprintf(stderr, "failed to create display: %s\n",
			strerror(errno));
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		return -1;
	}

	nested = nested_create(display);

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	launch_client(nested, "weston-nested-client");
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	display_run(display);

	nested_destroy(nested);
	display_destroy(display);

	return 0;
}