Incorrect rendering of scenes with high polygon count
@icenowy discovered that lima doesn't render all the triangles, to reproduce it try:
glmark2-es2-drm -b bump:bump-render=high-poly
or
glmark2-es2-drm -b refract
With https://gitlab.freedesktop.org/anarsoul/mesa/tree/lima-suballocator-resize
Edited by Vasily Khoruzhick