Report on trying to run several glmark2-es2-drm benches
Here's a simple report on all glmark2-es2-drm benches (all with default parameters, without terrain
which is not supported by Mali Utgard):
Success:
build
clear: totally black screen (but it seems to be intended)
pulsar (the image sometimes get teared, and fps < 60, maybe GPU overload and without good sync?)
shading
texture
Fail:
buffer: totally black screen
bump: the texture is lost and the graphics is white (with some red on it)
conditionals: missing gpir nir_op_fnot
desktop: totally black screen, kernel message says "gp error irq state=40000 status=b"
effect2d: messed up output (with some white & green, the colors in the right output)
function: totally black screen
ideas: slightly messed output, missing gpir nir_op_fnot, missing ppir loop nir_cf_node, missing ppir nir_intrinsic_instr 45
jellyfish: missing gpir nir_op_fsin
loop: missing ppir loop nir_cf_node, missing gpir nir_op_imov
refract: "glCheckFrameBufferStatus failed (0x8cdd)"
shadow: "glCheckFrameBufferStatus failed (0x8cdd)"