Report on trying to run several glmark2-es2-drm benches
Here's a simple report on all glmark2-es2-drm benches (all with default parameters, without
terrain which is not supported by Mali Utgard):
build clear: totally black screen (but it seems to be intended) pulsar (the image sometimes get teared, and fps < 60, maybe GPU overload and without good sync?) shading texture
buffer: totally black screen bump: the texture is lost and the graphics is white (with some red on it) conditionals: missing gpir nir_op_fnot desktop: totally black screen, kernel message says "gp error irq state=40000 status=b" effect2d: messed up output (with some white & green, the colors in the right output) function: totally black screen ideas: slightly messed output, missing gpir nir_op_fnot, missing ppir loop nir_cf_node, missing ppir nir_intrinsic_instr 45 jellyfish: missing gpir nir_op_fsin loop: missing ppir loop nir_cf_node, missing gpir nir_op_imov refract: "glCheckFrameBufferStatus failed (0x8cdd)" shadow: "glCheckFrameBufferStatus failed (0x8cdd)"