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Qiang Yu authored
fragment shader from glamor: precision mediump float; varying vec2 glyph_pos; uniform sampler2D sampler; uniform sampler2D atlas; void main() { vec4 mask = texture2D(atlas, glyph_pos); vec4 source = texture2D(sampler, vec2(0.5)); gl_FragColor = source * mask.a; } Signed-off-by: Qiang Yu <yuq825@gmail.com>
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