- Jun 15, 2018
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Laura Ekstrand authored
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Laura Ekstrand authored
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Laura Ekstrand authored
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Laura Ekstrand authored
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Laura Ekstrand authored
There's a lot here. If you're interested, it's mostly whitespace fixes, switching variable names and function names to the Sphinx orange variable highlight style, and naming code blocks to take advantage of Pygments syntax highlighting.
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Laura Ekstrand authored
This is a huge page. The edits I've done here take full advantage of reStructured text and Sphinx's awesome built-in style for explaining commands and variables. Enjoy!
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Laura Ekstrand authored
This just involves some quick fixes to formatting of the affected pages.
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Laura Ekstrand authored
ReStructured Text toctrees are used to automatically generate the sidebar. But all top-level headings get added to it by default. In order to workaround this, you must create one and only one top-level heading for each page.
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Toctree directives create automatically generated navigation sidebars. This is the new relnotes sidebar.
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This is the new main sidebar.
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Laura Ekstrand authored
This does two things. 1. It pulls a Docker image which is a Linux system with Sphinx and the Read the Docs Sphinx theme already installed. 2. It uses sphinx-build to build html from our rst pages.
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Laura Ekstrand authored
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This tells Sphinx how to build our website from reStructured Text. Signed-off-by: Jean Hertel <jean.hertel@hotmail.com>
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Laura Ekstrand authored
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Laura Ekstrand authored
This should tell git that the files are really the same. That way, we don't lose the file history.
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Laura Ekstrand authored
Beautiful Soup patched our html in these ways: - Creating closing tags e.g. </li> where there were none in order to create semantically complete html (like xhtml) - Removing the old header, which is no longer needed - Removing the old content bar to avoid confusion - Removing the outer <div> from the content, which was tripping up Pandoc in converting the html to rst.
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Laura Ekstrand authored
The old navigation bar, may it rest in peace, causes major problems when running the rstConverter.py script. It and the css file are also unneeded. Let's get rid of them now.
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Laura Ekstrand authored
Use Beautiful Soup to fix bad html, then use pandoc for converting to rst.
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Laura Ekstrand authored
For now, all this does is copy our current webpage into a public folder. Daniel Stone has the server configured to check this public folder and host the index.html as mesa-test.freedesktop.org. When this patch series is approved, Daniel will change it to point at mesa-3d.org.
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- May 30, 2018
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CXXLD gallium_dri.la ../../../../src/broadcom/.libs/libbroadcom.a(clif_dump.o): In function `clif_dump_packet': src/broadcom/clif/clif_dump.c:87: undefined reference to `v3d33_clif_dump_packet' src/broadcom/clif/clif_dump.c:85: undefined reference to `v3d41_clif_dump_packet' ../../../../src/broadcom/.libs/libbroadcom.a(clif_dump.o): In function `clif_process_worklist': src/broadcom/clif/clif_dump.c:140: undefined reference to `v3d41_clif_dump_gl_shader_state_record' src/broadcom/clif/clif_dump.c:144: undefined reference to `v3d33_clif_dump_gl_shader_state_record' Signed-off-by: Vinson Lee <vlee@freedesktop.org> Reviewed-by: Eric Anholt <eric@anholt.net>
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Jakob Bornecrantz authored
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org> Reviewed-by: Dave Airlie <airlied@redhat.com> Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
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Reviewed-by: Jakob Bornecrantz <jakob@collabora.com> Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
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Reviewed-by: Jakob Bornecrantz <jakob@collabora.com> Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
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Reviewed-by: Jakob Bornecrantz <jakob@collabora.com> Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
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Reviewed-by: Jakob Bornecrantz <jakob@collabora.com> Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
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This makes this use all 32 bits, so future sets need to be defined in a new struct. Reviewed-by: Jakob Bornecrantz <jakob@collabora.com> Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
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Timothy Arceri authored
This avoids loop unrolling regressions in Wolfenstein II on DXVK with an upcoming optimisation series from Samuel. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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Bas Nieuwenhuizen authored
The current implementation depends on bpermute, which is VI+. Fixes: f2c6a550 "radv: enable subgroup capabilities" Reviewed-by: Daniel Schürmann <daniel.schuermann@campus.tu-berlin.de> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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Samuel Pitoiset authored
This was terribly wrong, I forced use of 32-bit pointers when emitting shader descriptor pointers. This fixes GPU hangs with LLVM 5&6 because 32-bit pointers are only supported with LLVM 7. Fixes: 88d1ed0f ("radv: emit shader descriptor pointers consecutively") Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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Ilia Mirkin authored
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
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Ilia Mirkin authored
Fixes: f7604d8a ("st/dri: only expose config formats that are display targets") Cc: "18.1" <mesa-stable@lists.freedesktop.org> Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
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Marek Olšák authored
Gallium drivers don't expose this yet due to: "st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY" Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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Marek Olšák authored
This requires layered FBOs from GL 3.2. Gallium drivers don't expose this yet due to: "st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY" Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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Marek Olšák authored
Gallium drivers don't expose this yet due to: "st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY" Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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Marek Olšák authored
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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Marek Olšák authored
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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Marek Olšák authored
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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Marek Olšák authored
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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Marek Olšák authored
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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Marek Olšák authored
Bindless texture handles can be passed via vertex attribs using this type. They use the double codepath, so don't use st_pipe_vertex_format. Cc: 18.0 18.1 <mesa-stable@lists.freedesktop.org> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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