mesa: Bump MAX_TEXTURE_IMAGE_UNITS to 32.

This allows drivers to optionally support more than 16 texture units.
Signed-off-by: Kenneth Graunke (AFK until mid-April)'s avatarKenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner's avatarMatt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes's avatarChris Forbes <chrisf@ijw.co.nz>
parent 15fc9194
......@@ -121,7 +121,7 @@
* Max number of texture image units. Also determines number of texture
* samplers in shaders.
*/
#define MAX_TEXTURE_IMAGE_UNITS 16
#define MAX_TEXTURE_IMAGE_UNITS 32
/**
* Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
......
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