i965: Move brw->precompile checks out a level.

brw_shader_precompile should just do a precompile; it makes more sense
for the caller to decide whether we should do one.  Simpler.
Signed-off-by: Kenneth Graunke (AFK until mid-April)'s avatarKenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian H. Kristensen's avatarKristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner's avatarMatt Turner <mattst88@gmail.com>
parent 880424b8
......@@ -59,13 +59,13 @@ brw_shader_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
{
struct brw_context *brw = brw_context(ctx);
if (brw->precompile && !brw_fs_precompile(ctx, prog))
if (!brw_fs_precompile(ctx, prog))
return false;
if (brw->precompile && !brw_gs_precompile(ctx, prog))
if (!brw_gs_precompile(ctx, prog))
return false;
if (brw->precompile && !brw_vs_precompile(ctx, prog))
if (!brw_vs_precompile(ctx, prog))
return false;
return true;
......@@ -255,7 +255,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
}
}
if (!brw_shader_precompile(ctx, shProg))
if (brw->precompile && !brw_shader_precompile(ctx, shProg))
return false;
return true;
......
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