virgl: make sure bind is set for non-buffers
Otherwise, virglrenderer will reject the resource.
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The migration is almost done, at least the rest should happen in the background. There are still a few technical difference between the old cluster and the new ones, and they are summarized in this issue. Please pay attention to the TL:DR at the end of the comment.
Otherwise, virglrenderer will reject the resource.
Does this happen for depth textures ever? I'd guess we'd need a different bind flags for those.
Sounds likely, but I haven't seen it happen. I might have missed something, though!