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Brian Paul authored
This reduces a glTexImage(GL_RGBA, GL_UNSIGNED_BYTE) hot spot in when storing the texture as BGRA. Reviewed-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
8a2a1a6b
This reduces a glTexImage(GL_RGBA, GL_UNSIGNED_BYTE) hot spot in when storing the texture as BGRA. Reviewed-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>