d3d12: Fix gl_FrontFacing value when lowering polygon mode

24 jobs for !281 with polygon in 8 minutes and 54 seconds (queued for 5 seconds)
detached
Status Job ID Name Coverage
  Container
passed #4394428
aarch64
arm_build

00:00:22

passed #4394431
aarch64
arm_test

00:00:24

passed #4394433
mesa 1809 shell windows
windows_build_vs2019

00:00:12

passed #4394421
x86_build

00:00:22

passed #4394426
x86_build_old

00:00:22

passed #4394423
x86_test-gl

00:00:25

passed #4394425
x86_test-vk

00:00:27

 
  Meson X86 64
passed #4394441
meson-clang

00:02:53

passed #4394439
meson-classic

00:02:23

passed #4394443
meson-clover

00:04:07

passed #4394444
meson-clover-old-llvm

00:03:21

passed #4394438
meson-gallium

00:03:03

passed #4394436
meson-testing

00:02:35

passed #4394445
meson-vulkan

00:02:34

 
  Scons
passed #4394448
scons-win64

00:04:58

 
  Meson Misc
passed #4394451
aarch64
meson-arm64

00:01:23

passed #4394453
aarch64
meson-arm64-build-test

00:02:01

passed #4394449
aarch64
meson-armhf

00:02:04

passed #4394459
meson-i386

00:02:34

passed #4394466
meson-mingw32-x86_64

00:02:06

passed #4394464
kvm
meson-ppc64el

00:01:51

passed #4394461
kvm
meson-s390x

00:02:20

failed #4394480
mesa 1809 windows docker
meson-windows-vs2019

00:02:32

failed #4394456
mesa 1809 docker windows
meson-windows-vs2019

00:02:38

 
Name Stage Failure
failed
meson-windows-vs2019 Meson Misc
No job log