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Erik Faye-Lund
mesa
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346
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Priority
docs: fixup broken indentation
!346
· created
Mar 16, 2023
by
Erik Faye-Lund
Closed
0
updated
Mar 17, 2023
Draft: docs: sort extensions
!345
· created
Mar 16, 2023
by
Erik Faye-Lund
Closed
0
updated
Mar 16, 2023
Draft: docs: sort extensions
!344
· created
Mar 16, 2023
by
Erik Faye-Lund
Closed
0
updated
Mar 17, 2023
HACK: test virgl docs
!343
· created
Nov 17, 2021
by
Erik Faye-Lund
Closed
0
updated
Nov 17, 2021
CI: always expose docs artifacts
!342
· created
Jan 08, 2021
by
Erik Faye-Lund
master
Closed
0
updated
Jan 18, 2021
Draft: d3d12: do not try to use blit_same_resource with flipping
!318
· created
Sep 24, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Closed
7
updated
Oct 02, 2020
Fix NULL pointer crash when xfb buffers have holes
!316
· created
Sep 23, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
Closed
Approved
3
updated
Sep 23, 2020
Fix stencil-only textures transitions
!313
· created
Sep 22, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Closed
2
updated
Sep 23, 2020
Fix initial current context value for non-main threads
!312
· created
Sep 22, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Closed
11
updated
Oct 26, 2020
Fix GL_RASTERIZER_DISCARD with XFB disabled
!307
· created
Sep 11, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
Closed
Approved
1
updated
Sep 23, 2020
Invert winding order when clearing by drawing a quad in FBO
!297
· created
Sep 03, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
For upstream
OpenGL
Closed
0
updated
Sep 23, 2020
WIP: depth-stencil hacks
!288
· created
Aug 25, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
7
updated
Dec 02, 2020
wgl: do not set up window-hook per thread
!283
· created
Aug 24, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
3
updated
Sep 15, 2020
Draft: CL: Printf updates for upstream
!274
· created
Aug 14, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Closed
2
updated
Nov 18, 2020
d3d12: tolerate NULL-pointer inside cbuf
!265
· created
Aug 04, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
4
updated
Oct 26, 2020
WIP: d3d12: abort process on validator-errors
!263
· created
Aug 04, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
9
updated
Dec 02, 2020
d3d12: do not lower txs-ops for cubemaps
!261
· created
Aug 03, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
7
updated
Aug 04, 2020
Draft: d3d12: fix stencil texturing
!256
· created
Jul 31, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
16
updated
Aug 01, 2020
do not try to transition non-existent layers
!246
· created
Jul 29, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
13
updated
Sep 28, 2020
Add support for polygon stipple
!235
· created
Jul 22, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Closed
26
updated
Aug 18, 2020
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