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Erik Faye-Lund
mesa
Merge requests
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295
Closed
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Created date
Zink fix limits
!1
· created
Apr 09, 2019
by
Duncan Hopkins
zink
Merged
10
updated
Jun 21, 2019
Zink fixes validation errors
!2
· created
Jul 11, 2019
by
Duncan Hopkins
zink
Closed
7
updated
Sep 05, 2019
zink: Made buffer memory, if staged, streamed or dynamic, cached and coherent....
!3
· created
Jul 18, 2019
by
Duncan Hopkins
zink
Closed
1
updated
Sep 05, 2019
Zink fixes v2
!4
· created
Sep 05, 2019
by
Duncan Hopkins
zink
Closed
60
updated
Oct 28, 2019
Zink dynamic ext
!5
· created
Sep 05, 2019
by
Duncan Hopkins
zink
Closed
4
updated
Oct 28, 2019
zink: pass line width from rast_state to gfx_pipeline_state.
!6
· created
Sep 24, 2019
by
Duncan Hopkins
zink
Closed
0
updated
Oct 28, 2019
zink: limited uniform buffer size so the limits is not exceeded.
!7
· created
Sep 26, 2019
by
Duncan Hopkins
zink
Merged
1
updated
Sep 28, 2019
WIP zink. Attempting to get sparse GL shader bind points working. Not 100% this will always work.
!8
· created
Oct 25, 2019
by
Duncan Hopkins
zink
Closed
17
updated
Mar 04, 2020
CL: Add support for global work offset
!9
· created
Apr 20, 2020
by
Boris Brezillon
msclc-d3d12
Merged
9
updated
Apr 22, 2020
microsoft/compiler: res array layout cleanups
!10
· created
Apr 20, 2020
by
Boris Brezillon
msclc-d3d12
Merged
0
updated
Apr 20, 2020
CL: Add support for global memory vector load/store
!11
· created
Apr 20, 2020
by
Boris Brezillon
msclc-d3d12
Merged
32
updated
Apr 27, 2020
microsoft/compiler: res array layout cleanups
!12
· created
Apr 20, 2020
by
Boris Brezillon
msclc-d3d12
Merged
0
updated
Apr 20, 2020
squash! clover: use ubos for constant memory
!13
· created
Apr 20, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
1
updated
Apr 20, 2020
nir/shader_from_string: Fix tests
!14
· created
Apr 20, 2020
by
Gert Wollny
msclc-d3d12
Merged
1
0
updated
Apr 20, 2020
d3d12: delete PSO when removing it from the cache
!15
· created
Apr 20, 2020
by
Gert Wollny
msclc-d3d12
Merged
0
updated
Apr 20, 2020
Support ps stencil ref
!16
· created
Apr 20, 2020
by
Gert Wollny
msclc-d3d12
Merged
4
updated
Apr 23, 2020
Support reading back Depth-Stencil surfaces and fix some stencil op mappings
!17
· created
Apr 20, 2020
by
Gert Wollny
msclc-d3d12
Merged
13
updated
Apr 23, 2020
Buffer Slab and Caching
!18
· created
Apr 20, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
27
updated
Jun 03, 2020
Support vertex ID
!19
· created
Apr 20, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
27
updated
May 26, 2020
Support nir_texop_txs
!20
· created
Apr 20, 2020
by
Gert Wollny
msclc-d3d12
Merged
2
2
updated
Apr 21, 2020
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