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Erik Faye-Lund
mesa
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Updated date
d3d12: always transition all planes of format
!266
· created
Aug 04, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
1
updated
Aug 05, 2020
CL: Math fixes
!209
· created
Jul 10, 2020
by
Boris Brezillon
msclc-d3d12
OpenCL
Reviewed
Merged
25
updated
Aug 04, 2020
CL: Fix vstore_local on Intel
!240
· created
Jul 23, 2020
by
Boris Brezillon
msclc-d3d12
For upstream
OpenCL
Merged
Approved
8
updated
Aug 04, 2020
squash! d3d12: Lowering pass for emulating int cube texture by using a 2d texture array
!262
· created
Aug 04, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
Approved
2
updated
Aug 04, 2020
d3d12: support rendering primitives with adjacency
!260
· created
Aug 03, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
2
updated
Aug 03, 2020
squash! d3d12: setup D3D12_VERTEX_BUFFER_VIEW-struct when binding buffers
!259
· created
Aug 03, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
1
updated
Aug 03, 2020
d3d12: misc SRV/DSV/RTV fixes
!251
· created
Jul 30, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
6
updated
Aug 03, 2020
squash! d3d12: rework PIPE-to-DXGI format mapping (again)
!258
· created
Aug 01, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
1
updated
Aug 03, 2020
d3d12: Use Y channel on all stencil and store corrected swizzles separately
!257
· created
Jul 31, 2020
by
Gert Wollny
msclc-d3d12
Merged
1
updated
Jul 31, 2020
d3d12: fix int boundary swizzle handling
!248
· created
Jul 30, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
OpenGL
Merged
9
updated
Jul 31, 2020
CI: reduce bandwidth for git pull
!253
· created
Jul 30, 2020
by
Benjamin Tissoires
msclc-d3d12
Merged
2
updated
Jul 30, 2020
squash! nir: Support 8 and 16 component vectors for reduceable intrinsics
!239
· created
Jul 23, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Reviewed
Merged
Approved
0
updated
Jul 30, 2020
d3d12: emulate missing vertex-formats
!249
· created
Jul 30, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
6
updated
Jul 30, 2020
squash! d3d12: add state-var for depth-range
!250
· created
Jul 30, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
3
updated
Jul 30, 2020
d3d12: Only lower point sprites if the VS writes a POS
!247
· created
Jul 29, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Reviewed
Merged
2
updated
Jul 30, 2020
Don't bind a PS if the last vertex stage doesn't submit a POS
!177
· created
Jun 29, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
1
updated
Jul 29, 2020
Depth clamp fix
!234
· created
Jul 22, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
34
updated
Jul 29, 2020
CL: Support work ID/index/offset queries
!106
· created
May 29, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
26
updated
Jul 28, 2020
d3d12+microsoft/compiler: Take texture state and texture levels into account when lowering int textures
!242
· created
Jul 24, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
24
updated
Jul 28, 2020
d3d12: do not save away the passthrough-shader in the blitter-state
!238
· created
Jul 23, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
2
updated
Jul 27, 2020
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