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Erik Faye-Lund
mesa
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Priority
d3d12: fix int boundary swizzle handling
!248
· created
Jul 30, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
OpenGL
Merged
9
updated
Jul 31, 2020
d3d12: Only lower point sprites if the VS writes a POS
!247
· created
Jul 29, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Reviewed
Merged
2
updated
Jul 30, 2020
New structurizer
!245
· created
Jul 28, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
3
updated
Aug 17, 2020
Rework CL work ID offset system values
!244
· created
Jul 28, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Reviewed
Merged
Approved
0
updated
Aug 24, 2020
CL: More closely synchronize vtn with upstream
!243
· created
Jul 25, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
5
updated
Aug 05, 2020
d3d12+microsoft/compiler: Take texture state and texture levels into account when lowering int textures
!242
· created
Jul 24, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
24
updated
Jul 28, 2020
CL: Mangle libclc names using vtn_type instead of glsl_type
!241
· created
Jul 23, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Reviewed
Merged
Approved
0
updated
Oct 27, 2020
CL: Fix vstore_local on Intel
!240
· created
Jul 23, 2020
by
Boris Brezillon
msclc-d3d12
For upstream
OpenCL
Merged
Approved
8
updated
Aug 04, 2020
squash! nir: Support 8 and 16 component vectors for reduceable intrinsics
!239
· created
Jul 23, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Reviewed
Merged
Approved
0
updated
Jul 30, 2020
d3d12: do not save away the passthrough-shader in the blitter-state
!238
· created
Jul 23, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
2
updated
Jul 27, 2020
d3d12: lower int texture sampling after lowering projection
!237
· created
Jul 23, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
Approved
2
updated
Jul 23, 2020
d3d12: Fix subresource evaluation when doing blits and resource copies
!236
· created
Jul 23, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
Approved
1
updated
Jul 23, 2020
Depth clamp fix
!234
· created
Jul 22, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
34
updated
Jul 29, 2020
CL: image fixes
!233
· created
Jul 22, 2020
by
Boris Brezillon
msclc-d3d12
OpenCL
Merged
Approved
5
updated
Jul 23, 2020
d3d12: only clear D3D12_DIRTY_INDEX_BUFFER when valid
!231
· created
Jul 21, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
1
updated
Jul 21, 2020
CL: Fixes test_contractions
!229
· created
Jul 21, 2020
by
Boris Brezillon
msclc-d3d12
For upstream
OpenCL
Reviewed
Merged
3
updated
Jul 22, 2020
d3d12: Handle PIPE_FORMAT_X32_S8X24_UINT
!228
· created
Jul 21, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
OpenGL
Merged
1
updated
Jul 21, 2020
CL: Fixes for test_basic
!227
· created
Jul 21, 2020
by
Boris Brezillon
msclc-d3d12
OpenCL
Reviewed
Merged
1
updated
Jul 21, 2020
microsoft/compiler: Force image store ops to only contain relevant components for image dims
!226
· created
Jul 21, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
Approved
7
updated
Jul 24, 2020
Fix convert_uchar_sat_uchat
!224
· created
Jul 20, 2020
by
Boris Brezillon
msclc-d3d12
OpenCL
Reviewed
Merged
9
updated
Jul 21, 2020
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