Skip to content
GitLab
Explore
Sign in
Register
Erik Faye-Lund
mesa
Merge requests
Open
0
Merged
295
Closed
51
All
346
Actions
Subscribe to RSS feed
Recent searches
{{formattedKey}}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Updated date
Deref handling cleanup
!91
· created
May 26, 2020
by
Boris Brezillon
msclc-d3d12
Merged
1
updated
May 26, 2020
D3d12 misc fixes
!84
· created
May 22, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
5
updated
May 26, 2020
CI: Retarget 'upstream' origin, add spirv64 libclc
!93
· created
May 27, 2020
by
Daniel Stone
msclc-d3d12
Merged
2
updated
May 27, 2020
microsoft/clc: increase test-timeout for clc_compiler_test
!95
· created
May 27, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
7
updated
May 27, 2020
Implements resource state manager for the gallium d3d12 layer
!51
· created
May 07, 2020
by
Bill Kristiansen
msclc-d3d12
OpenGL
Merged
104
updated
May 27, 2020
Support integer textures
!39
· created
Apr 29, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
36
updated
May 27, 2020
d3d12: resource state manager v2
!96
· created
May 27, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
1
updated
May 27, 2020
d3d12: Always compile some shader variant
!97
· created
May 27, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
6
updated
May 27, 2020
Remaining kernel image support
!42
· created
May 02, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Merged
7
updated
May 27, 2020
Synchronize resource when mapping
!66
· created
May 14, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
28
updated
May 28, 2020
squash! microsoft/compiler: emit_tex: replace passing long parameter list by a struct
!100
· created
May 28, 2020
by
Erik Faye-Lund
msclc-d3d12
Merged
1
updated
May 28, 2020
Mostly complete kernel image support
!30
· created
Apr 22, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Merged
52
updated
May 28, 2020
CI: Build Mesa in debug mode
!99
· created
May 28, 2020
by
Daniel Stone
msclc-d3d12
Merged
1
updated
May 28, 2020
microsoft/compiler: Fix SSBO lowering
!101
· created
May 28, 2020
by
Boris Brezillon
msclc-d3d12
Merged
1
updated
May 28, 2020
CL: Support pointers to private memory
!92
· created
May 26, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Merged
36
updated
May 29, 2020
CL: Add support for memcpy
!102
· created
May 28, 2020
by
Boris Brezillon
msclc-d3d12
For upstream
OpenCL
Merged
23
updated
May 29, 2020
DXI Swapchain Support
!36
· created
Apr 27, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
68
updated
Jun 01, 2020
D3D12: NULL RTVs
!103
· created
May 28, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Reviewed
Merged
4
updated
Jun 02, 2020
squash! nir: lower_tex: Add option to normalize coordinates for TXF with RECT
!98
· created
May 28, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
6
updated
Jun 02, 2020
Lower texture compare ops that have one of LOD, BIAS, or GRAD
!73
· created
May 18, 2020
by
Gert Wollny
msclc-d3d12
Doing
OpenGL
Merged
32
updated
Jun 03, 2020
Prev
1
2
3
4
5
6
7
8
…
15
Next