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Erik Faye-Lund
mesa
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Updated date
Fix DST_ALPHA blending for some formats
!306
· created
Sep 11, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
9
updated
Oct 22, 2020
Fix various piglit regressions from recent CTS fixes
!333
· created
Oct 08, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
4
updated
Oct 16, 2020
d3d12: force 4-byte aligntment for vertex-buffer stride
!264
· created
Aug 04, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Reviewed
Merged
4
updated
Oct 16, 2020
Fix issues related to polygon mode
!281
· created
Aug 22, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
1
updated
Oct 15, 2020
microsoft/clc: When lowering non-normalized coordinates for point sampling,...
!334
· created
Oct 08, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
Approved
4
updated
Oct 12, 2020
Add required varyings type/interpolation into shader key
!325
· created
Oct 02, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
1
updated
Oct 06, 2020
Reorder vertices for triangle strips
!323
· created
Oct 01, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
29
updated
Oct 06, 2020
Use stream output info from VS when creating passthrough GS
!331
· created
Oct 05, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
4
updated
Oct 05, 2020
d3d12: do not use shadow-sampler state if lowering compares
!330
· created
Oct 05, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
9
updated
Oct 05, 2020
d3d12: do not use undefined LOD for texcoords
!329
· created
Oct 02, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
2
updated
Oct 02, 2020
CL: Support packed structs
!159
· created
Jun 23, 2020
by
Boris Brezillon
msclc-d3d12
For upstream
OpenCL
Merged
17
updated
Oct 02, 2020
Misc CL fixes
!285
· created
Aug 24, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Reviewed
Merged
Approved
2
updated
Oct 02, 2020
Only use gl_PointSize if GL_PROGRAM_POINT_SIZE is enabled
!328
· created
Oct 02, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
1
updated
Oct 02, 2020
d3d12: descriptor leaks
!327
· created
Oct 02, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
1
updated
Oct 02, 2020
d3d12: deal with flipped blits when using blit_same_resource
!326
· created
Oct 02, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
Approved
3
updated
Oct 02, 2020
d3d12: stencil-blit with scissor
!324
· created
Oct 01, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Merged
1
updated
Oct 02, 2020
CL: Support vload_half and vstore_half (and friends)
!255
· created
Jul 31, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Merged
Approved
22
updated
Sep 30, 2020
Partially fix GL_PRIMITIVES_GENERATED
!308
· created
Sep 11, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
Merged
8
updated
Sep 30, 2020
d3d12: misc fixes
!322
· created
Sep 29, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Reviewed
Merged
Approved
1
updated
Sep 30, 2020
Use num_viewports instead of num_scissors
!310
· created
Sep 11, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Merged
Approved
4
updated
Sep 30, 2020
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