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Erik Faye-Lund
mesa
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295
Closed
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Updated date
d3d12: Add workaround to be able to bind texture-only formats to framebuffers
!210
· created
Jul 13, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
Closed
18
updated
Jul 14, 2020
win32: Initialize mutexes
!207
· created
Jul 10, 2020
by
Erik Faye-Lund
msclc-d3d12
Closed
10
updated
Jul 15, 2020
HACK: memory fixes
!230
· created
Jul 21, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
14
updated
Jul 21, 2020
d3d12: Override the near/far values of the viewport when blitting DS
!232
· created
Jul 22, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
OpenGL
Closed
28
updated
Jul 28, 2020
Draft: d3d12: fix stencil texturing
!256
· created
Jul 31, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
16
updated
Aug 01, 2020
d3d12: do not lower txs-ops for cubemaps
!261
· created
Aug 03, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
7
updated
Aug 04, 2020
WIP: nir: add callback to nir_remove_dead_variables()
!225
· created
Jul 20, 2020
by
Erik Faye-Lund
msclc-d3d12
For upstream
OpenGL
Closed
2
updated
Aug 17, 2020
Add support for polygon stipple
!235
· created
Jul 22, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Closed
26
updated
Aug 18, 2020
wgl: do not set up window-hook per thread
!283
· created
Aug 24, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
3
updated
Sep 15, 2020
Fix stencil-only textures transitions
!313
· created
Sep 22, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Closed
2
updated
Sep 23, 2020
Invert winding order when clearing by drawing a quad in FBO
!297
· created
Sep 03, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
For upstream
OpenGL
Closed
0
updated
Sep 23, 2020
Fix NULL pointer crash when xfb buffers have holes
!316
· created
Sep 23, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
Closed
Approved
3
updated
Sep 23, 2020
Fix GL_RASTERIZER_DISCARD with XFB disabled
!307
· created
Sep 11, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
GL-CTS
OpenGL
Closed
Approved
1
updated
Sep 23, 2020
do not try to transition non-existent layers
!246
· created
Jul 29, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
13
updated
Sep 28, 2020
Draft: d3d12: do not try to use blit_same_resource with flipping
!318
· created
Sep 24, 2020
by
Erik Faye-Lund
msclc-d3d12
GL-CTS
OpenGL
Closed
7
updated
Oct 02, 2020
WIP: d3d12: make sure emulated formats get the right alpha-treatment
!196
· created
Jul 08, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
9
updated
Oct 20, 2020
Fix initial current context value for non-main threads
!312
· created
Sep 22, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Closed
11
updated
Oct 26, 2020
d3d12: tolerate NULL-pointer inside cbuf
!265
· created
Aug 04, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
4
updated
Oct 26, 2020
WIP: NIR fixes
!60
· created
May 13, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
For upstream
OpenGL
Closed
8
updated
Nov 18, 2020
WIP: libgl-d3d12 icd installation
!50
· created
May 07, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Closed
17
updated
Nov 18, 2020
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