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Erik Faye-Lund
mesa
Merge requests
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295
Closed
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Updated date
zink: Made buffer memory, if staged, streamed or dynamic, cached and coherent....
!3
· created
Jul 18, 2019
by
Duncan Hopkins
zink
Closed
1
updated
Sep 05, 2019
Zink fixes validation errors
!2
· created
Jul 11, 2019
by
Duncan Hopkins
zink
Closed
7
updated
Sep 05, 2019
zink: pass line width from rast_state to gfx_pipeline_state.
!6
· created
Sep 24, 2019
by
Duncan Hopkins
zink
Closed
0
updated
Oct 28, 2019
Zink dynamic ext
!5
· created
Sep 05, 2019
by
Duncan Hopkins
zink
Closed
4
updated
Oct 28, 2019
Zink fixes v2
!4
· created
Sep 05, 2019
by
Duncan Hopkins
zink
Closed
60
updated
Oct 28, 2019
WIP zink. Attempting to get sparse GL shader bind points working. Not 100% this will always work.
!8
· created
Oct 25, 2019
by
Duncan Hopkins
zink
Closed
17
updated
Mar 04, 2020
Fix assert in dxil_emit_atomicrmw()
!44
· created
May 04, 2020
by
Boris Brezillon
msclc-d3d12
Closed
8
updated
May 04, 2020
fix CI failures
!43
· created
May 04, 2020
by
Erik Faye-Lund
msclc-d3d12
Closed
7
updated
May 05, 2020
WIP: Fixup: microsoft/compiler: Pass return type to instructions
!45
· created
May 04, 2020
by
Erik Faye-Lund
msclc-d3d12
Closed
11
updated
May 12, 2020
WIP: Support RECT textures
!75
· created
May 19, 2020
by
Gert Wollny
msclc-d3d12
Closed
3
updated
May 19, 2020
WIP: CL: Pass kernel args through a side channel
!77
· created
May 19, 2020
by
Boris Brezillon
msclc-d3d12
Closed
5
updated
May 20, 2020
WIP: CL: Add a pointer -> {UAV, offset} translation table so we can workaround the fixed 16 UAV / UAV < 256MB limit
!86
· created
May 22, 2020
by
Boris Brezillon
msclc-d3d12
OpenCL
Closed
3
updated
May 25, 2020
d3d12: Don't assume a shader has already been compiled
!105
· created
May 29, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Closed
3
updated
Jun 03, 2020
WIP: Support input arrays
!138
· created
Jun 16, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Closed
1
updated
Jun 25, 2020
Force pos output in last vertex stage
!157
· created
Jun 23, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Closed
20
updated
Jun 29, 2020
gl_VertexId and gl_PrimitiveId fixes
!183
· created
Jun 30, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Reviewed
Closed
1
updated
Jul 01, 2020
RFC: d3d12: reset submitted batches after successfully waiting for a d3d12_fence
!198
· created
Jul 08, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Closed
14
updated
Jul 10, 2020
RFC: d3d12: Add a new flag PIPE_FLUSH_FINISH and use it to trigger flusing and resetting all batches before a resize
!197
· created
Jul 08, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Closed
11
updated
Jul 10, 2020
d3d12: When flushing+finishing, enqueue a new fence
!143
· created
Jun 16, 2020
by
Jesse Natalie
msclc-d3d12
OpenGL
Closed
12
updated
Jul 13, 2020
Same resource copy
!107
· created
Jun 01, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Closed
28
updated
Jul 13, 2020
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