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Erik Faye-Lund
mesa
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Updated date
CL: Mangle libclc names using vtn_type instead of glsl_type
!241
· created
Jul 23, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Reviewed
Merged
Approved
0
updated
Oct 27, 2020
d3d12: force 4-byte aligntment for vertex-buffer stride
!264
· created
Aug 04, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Reviewed
Merged
4
updated
Oct 16, 2020
Misc CL fixes
!285
· created
Aug 24, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Reviewed
Merged
Approved
2
updated
Oct 02, 2020
d3d12: misc fixes
!322
· created
Sep 29, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Reviewed
Merged
Approved
1
updated
Sep 30, 2020
d3d12: disable PIPE_CAP_SAMPLER_VIEW_TARGET
!252
· created
Jul 30, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Reviewed
Merged
4
updated
Sep 15, 2020
fix stencil resolve
!300
· created
Sep 08, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Reviewed
Merged
3
updated
Sep 15, 2020
Fix glClear for int/uint render targets
!303
· created
Sep 08, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Reviewed
Merged
1
updated
Sep 14, 2020
Fix vertex buffer element unaligned offset
!302
· created
Sep 08, 2020
by
Louis-Francis Ratté-Boulianne
msclc-d3d12
OpenGL
Reviewed
Merged
2
updated
Sep 14, 2020
Rework CL work ID offset system values
!244
· created
Jul 28, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Reviewed
Merged
Approved
0
updated
Aug 24, 2020
microsoft/compiler: NIR's fne should be unordered
!278
· created
Aug 18, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Reviewed
Merged
Approved
0
updated
Aug 20, 2020
spirv: Fix bugs in conversions
!269
· created
Aug 08, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Reviewed
Merged
Approved
17
updated
Aug 12, 2020
spirv: Image size queries can be 64bit in SPIR-V
!268
· created
Aug 06, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Reviewed
Merged
Approved
0
updated
Aug 11, 2020
CL: Math fixes
!209
· created
Jul 10, 2020
by
Boris Brezillon
msclc-d3d12
OpenCL
Reviewed
Merged
25
updated
Aug 04, 2020
squash! nir: Support 8 and 16 component vectors for reduceable intrinsics
!239
· created
Jul 23, 2020
by
Jesse Natalie
msclc-d3d12
For upstream
OpenCL
Reviewed
Merged
Approved
0
updated
Jul 30, 2020
d3d12: Only lower point sprites if the VS writes a POS
!247
· created
Jul 29, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Reviewed
Merged
2
updated
Jul 30, 2020
CL: Fixes test_contractions
!229
· created
Jul 21, 2020
by
Boris Brezillon
msclc-d3d12
For upstream
OpenCL
Reviewed
Merged
3
updated
Jul 22, 2020
CL: Fixes for test_basic
!227
· created
Jul 21, 2020
by
Boris Brezillon
msclc-d3d12
OpenCL
Reviewed
Merged
1
updated
Jul 21, 2020
Fix convert_uchar_sat_uchat
!224
· created
Jul 20, 2020
by
Boris Brezillon
msclc-d3d12
OpenCL
Reviewed
Merged
9
updated
Jul 21, 2020
d3d12: Don't try to create a RTV or DSV when it's not supported
!214
· created
Jul 14, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
OpenGL
Reviewed
Merged
4
updated
Jul 21, 2020
CL: Dedupe inline constant samplers
!218
· created
Jul 15, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Reviewed
Merged
3
updated
Jul 17, 2020
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