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Erik Faye-Lund
mesa
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Updated date
fix crash when rendering to a slice of a 3D texture
!206
· created
Jul 10, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
9
updated
Jul 27, 2020
microsoft/compiler: Force image store ops to only contain relevant components for image dims
!226
· created
Jul 21, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
Approved
7
updated
Jul 24, 2020
CL: image fixes
!233
· created
Jul 22, 2020
by
Boris Brezillon
msclc-d3d12
OpenCL
Merged
Approved
5
updated
Jul 23, 2020
d3d12: lower int texture sampling after lowering projection
!237
· created
Jul 23, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
Approved
2
updated
Jul 23, 2020
d3d12: Fix subresource evaluation when doing blits and resource copies
!236
· created
Jul 23, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
Approved
1
updated
Jul 23, 2020
patches from master
!222
· created
Jul 20, 2020
by
Erik Faye-Lund
msclc-d3d12
For upstream
Merged
0
updated
Jul 22, 2020
CL: Fixes test_contractions
!229
· created
Jul 21, 2020
by
Boris Brezillon
msclc-d3d12
For upstream
OpenCL
Reviewed
Merged
3
updated
Jul 22, 2020
d3d12: only clear D3D12_DIRTY_INDEX_BUFFER when valid
!231
· created
Jul 21, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
1
updated
Jul 21, 2020
CL: Fixes for test_basic
!227
· created
Jul 21, 2020
by
Boris Brezillon
msclc-d3d12
OpenCL
Reviewed
Merged
1
updated
Jul 21, 2020
Fix convert_uchar_sat_uchat
!224
· created
Jul 20, 2020
by
Boris Brezillon
msclc-d3d12
OpenCL
Reviewed
Merged
9
updated
Jul 21, 2020
Assorted depth-stencil and MSAA fixes
!219
· created
Jul 16, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
17
updated
Jul 21, 2020
d3d12: Don't try to create a RTV or DSV when it's not supported
!214
· created
Jul 14, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
OpenGL
Reviewed
Merged
4
updated
Jul 21, 2020
d3d12: Handle PIPE_FORMAT_X32_S8X24_UINT
!228
· created
Jul 21, 2020
by
Gert Wollny
msclc-d3d12
GL-CTS
OpenGL
Merged
1
updated
Jul 21, 2020
d3d12: Transition the right subresource state in resource copy
!220
· created
Jul 17, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Merged
5
updated
Jul 20, 2020
CL: Reapply constant sampler dedupe with fix
!221
· created
Jul 17, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Merged
0
updated
Jul 17, 2020
CL: Dedupe inline constant samplers
!218
· created
Jul 15, 2020
by
Jesse Natalie
msclc-d3d12
OpenCL
Reviewed
Merged
3
updated
Jul 17, 2020
d3d12: reference surface resources in the current batch when clear is called on them
!188
· created
Jul 03, 2020
by
Gert Wollny
msclc-d3d12
OpenGL
Reviewed
Merged
23
updated
Jul 17, 2020
history cleanup
!202
· created
Jul 09, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenCL
OpenGL
Merged
0
updated
Jul 16, 2020
d3d12: emulate two-sided polygon-mode
!217
· created
Jul 15, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
7
updated
Jul 16, 2020
D3d12 debug helpers
!200
· created
Jul 09, 2020
by
Erik Faye-Lund
msclc-d3d12
OpenGL
Merged
6
updated
Jul 16, 2020
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