Commit ff4e96cd authored by Erik Faye-Lund 's avatar Erik Faye-Lund

microsoft/compiler: use nir_shader_add_variable

Now that we're using the right variable-mode, this is the same, and
prepares us a bit more for the future where all variables will be in the
same list.
parent 37fc2d35
Pipeline #225718 waiting for manual action with stages
in 9 minutes and 15 seconds