Commit fd9a7d8f authored by Kenneth Graunke's avatar Kenneth Graunke

i965: Enable ARB_texture_stencil8 and OES_texture_stencil8 on Gen8+.

Stencil texturing is required by ES 3.1.  Apparently we never actually
turned it on.  Do that now.  Also turn on the desktop extension.

Fixes nine dEQP-GLES31.functional tests:

stencil_texturing.format.stencil_index8_2d
texture.border_clamp.formats.stencil_index8.nearest_size_pot
texture.border_clamp.formats.stencil_index8.nearest_size_npot
texture.border_clamp.formats.stencil_index8.gather_size_pot
texture.border_clamp.formats.stencil_index8.gather_size_npot
texture.border_clamp.unused_channels.stencil_index8
state_query.internal_format.renderbuffer.stencil_index8_samples
state_query.internal_format.texture_2d_multisample.stencil_index8_samples
state_query.internal_format.texture_2d_multisample_array.stencil_index8_samples
Signed-off-by: Kenneth Graunke's avatarKenneth Graunke <kenneth@whitecape.org>
Reviewed-by: default avatarIan Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes's avatarChris Forbes <chrisf@ijw.co.nz>
parent 12c43a35
......@@ -436,12 +436,6 @@ brw_meta_stencil_blit(struct brw_context *brw,
GLenum target = 0;
_mesa_meta_fb_tex_blit_begin(ctx, &blit);
/* XXX: Pretend to support stencil textures so _mesa_base_tex_format()
* returns a valid format. When we properly support the extension, we
* should remove this.
*/
assert(ctx->Extensions.ARB_texture_stencil8 == false);
ctx->Extensions.ARB_texture_stencil8 = true;
drawFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF);
if (drawFb == NULL) {
......@@ -484,7 +478,6 @@ brw_meta_stencil_blit(struct brw_context *brw,
_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
error:
ctx->Extensions.ARB_texture_stencil8 = false;
_mesa_meta_fb_tex_blit_end(ctx, target, &blit);
_mesa_meta_end(ctx);
......
......@@ -704,6 +704,7 @@ brw_init_surface_formats(struct brw_context *brw)
ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
ctx->TextureFormatSupported[MESA_FORMAT_Z_FLOAT32] = true;
ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = true;
ctx->TextureFormatSupported[MESA_FORMAT_S_UINT8] = true;
/* Benchmarking shows that Z16 is slower than Z24, so there's no reason to
* use it unless you're under memory (not memory bandwidth) pressure.
......
......@@ -368,6 +368,7 @@ intelInitExtensions(struct gl_context *ctx)
if (brw->gen >= 8) {
ctx->Extensions.ARB_stencil_texturing = true;
ctx->Extensions.ARB_texture_stencil8 = true;
}
if (brw->gen >= 9) {
......
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