diff --git a/src/freedreno/ir3/ir3_compiler_nir.c b/src/freedreno/ir3/ir3_compiler_nir.c index 8051b158dd288d4c200e7d83753c8cda6b556763..9a6732e7b6a226c72af8de5ab57ed05ce9a08f1c 100644 --- a/src/freedreno/ir3/ir3_compiler_nir.c +++ b/src/freedreno/ir3/ir3_compiler_nir.c @@ -2962,18 +2962,6 @@ setup_input(struct ir3_context *ctx, nir_variable *in) if (slot == VARYING_SLOT_POS) { ir3_context_error(ctx, "fragcoord should be a sysval!\n"); - } else if (slot == VARYING_SLOT_PNTC) { - /* see for example st_nir_fixup_varying_slots().. this is - * maybe a bit mesa/st specific. But we need things to line - * up for this in fdN_program: - * unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0); - * if (emit->sprite_coord_enable & texmask) { - * ... - * } - */ - so->inputs[n].slot = VARYING_SLOT_VAR8; - so->inputs[n].bary = true; - instr = create_frag_input(ctx, false, idx); } else { /* detect the special case for front/back colors where * we need to do flat vs smooth shading depending on