Skip to content
GitLab
Projects
Groups
Snippets
Help
Loading...
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
mesa
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Operations
Operations
Incidents
Environments
Packages & Registries
Packages & Registries
Container Registry
Analytics
Analytics
CI / CD
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Erik Faye-Lund
mesa
Commits
7de0ae63
Commit
7de0ae63
authored
May 03, 2016
by
Jason Ekstrand
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
i965/fs: stop inclinding glsl/ir.h in brw_fs.h
We are no longer using anything from GLSL IR in the FS backend.
parent
a8154992
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
1 addition
and
1 deletion
+1
-1
src/mesa/drivers/dri/i965/brw_fs.h
src/mesa/drivers/dri/i965/brw_fs.h
+0
-1
src/mesa/drivers/dri/i965/brw_link.cpp
src/mesa/drivers/dri/i965/brw_link.cpp
+1
-0
No files found.
src/mesa/drivers/dri/i965/brw_fs.h
View file @
7de0ae63
...
...
@@ -30,7 +30,6 @@
#include "brw_shader.h"
#include "brw_ir_fs.h"
#include "brw_fs_builder.h"
#include "compiler/glsl/ir.h"
#include "compiler/nir/nir.h"
struct
bblock_t
;
...
...
src/mesa/drivers/dri/i965/brw_link.cpp
View file @
7de0ae63
...
...
@@ -26,6 +26,7 @@
#include "brw_fs.h"
#include "brw_nir.h"
#include "brw_program.h"
#include "compiler/glsl/ir.h"
#include "compiler/glsl/ir_optimization.h"
#include "compiler/glsl/program.h"
#include "program/program.h"
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
.
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment