Commit 76f95081 authored by Erik Faye-Lund 's avatar Erik Faye-Lund

d3d12: do not expose any shader-buffers

When we expose this without exposing SSBOs, gallium gets confused and
tries to use SSBOs for atomic operations, even if we explicitly suppory
zero buffers.
parent 7568a80a
Pipeline #222434 waiting for manual action with stages
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