Commit 58782545 authored by Ilia Mirkin's avatar Ilia Mirkin

mesa: remove separate enable for KHR_robust_buffer_access_behavior

This extension appears to be a strict subset of the ARB version. Also
remove it from GL3.txt since it doesn't seem relevant.
Signed-off-by: Ilia Mirkin's avatarIlia Mirkin <imirkin@alum.mit.edu>
Acked-by: Jason Ekstrand's avatarJason Ekstrand <jason@jlekstrand.net>
Acked-by: Kenneth Graunke's avatarKenneth Graunke <kenneth@whitecape.org>
parent 72449c47
......@@ -218,7 +218,6 @@ GL 4.5, GLSL 4.50:
GL_ARB_shader_texture_image_samples DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_texture_barrier DONE (i965, nv50, nvc0, r600, radeonsi)
GL_KHR_context_flush_control DONE (all - but needs GLX/EGL extension to be useful)
GL_KHR_robust_buffer_access_behavior DONE (i965)
GL_KHR_robustness not started (90% done with the ARB variant)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
......
......@@ -372,7 +372,6 @@ intelInitExtensions(struct gl_context *ctx)
if (brw->gen >= 8 || brw->is_haswell || brw->is_baytrail) {
ctx->Extensions.ARB_robust_buffer_access_behavior = true;
ctx->Extensions.KHR_robust_buffer_access_behavior = true;
}
if (brw->intelScreen->has_mi_math_and_lrr) {
......
......@@ -278,7 +278,7 @@ EXT(INTEL_performance_query , INTEL_performance_query
EXT(KHR_context_flush_control , dummy_true , GLL, GLC, x , ES2, 2014)
EXT(KHR_debug , dummy_true , GLL, GLC, 11, ES2, 2012)
EXT(KHR_robust_buffer_access_behavior , KHR_robust_buffer_access_behavior , GLL, GLC, x , ES2, 2014)
EXT(KHR_robust_buffer_access_behavior , ARB_robust_buffer_access_behavior , GLL, GLC, x , ES2, 2014)
EXT(KHR_texture_compression_astc_hdr , KHR_texture_compression_astc_hdr , GLL, GLC, x , ES2, 2012)
EXT(KHR_texture_compression_astc_ldr , KHR_texture_compression_astc_ldr , GLL, GLC, x , ES2, 2012)
......
......@@ -3901,7 +3901,6 @@ struct gl_extensions
GLboolean INTEL_performance_query;
GLboolean KHR_texture_compression_astc_hdr;
GLboolean KHR_texture_compression_astc_ldr;
GLboolean KHR_robust_buffer_access_behavior;
GLboolean MESA_pack_invert;
GLboolean MESA_ycbcr_texture;
GLboolean NV_conditional_render;
......
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