Commit 5690f83b authored by Rob Clark's avatar Rob Clark 💬

freedreno/ir3: split out const_state setup

Next patch moves const_state to ir3_shader, before the compile context
is created.  So move the code around in prep to call it earlier.
Signed-off-by: Rob Clark's avatarRob Clark <robdclark@chromium.org>
parent 9403184d
......@@ -24,8 +24,6 @@
* Rob Clark <robclark@freedesktop.org>
*/
#include "util/u_math.h"
#include "ir3_compiler.h"
#include "ir3_context.h"
#include "ir3_image.h"
......@@ -103,53 +101,7 @@ ir3_context_init(struct ir3_compiler *compiler,
ir3_ibo_mapping_init(&so->image_mapping, ctx->s->info.num_textures);
struct ir3_const_state *const_state = &so->const_state;
memset(&const_state->offsets, ~0, sizeof(const_state->offsets));
ir3_nir_scan_driver_consts(ctx->s, const_state);
const_state->num_uniforms = ctx->s->num_uniforms;
const_state->num_ubos = ctx->s->info.num_ubos;
debug_assert((ctx->so->shader->ubo_state.size % 16) == 0);
unsigned constoff = align(ctx->so->shader->ubo_state.size / 16, 4);
unsigned ptrsz = ir3_pointer_size(ctx->compiler);
if (const_state->num_ubos > 0) {
const_state->offsets.ubo = constoff;
constoff += align(ctx->s->info.num_ubos * ptrsz, 4) / 4;
}
if (const_state->ssbo_size.count > 0) {
unsigned cnt = const_state->ssbo_size.count;
const_state->offsets.ssbo_sizes = constoff;
constoff += align(cnt, 4) / 4;
}
if (const_state->image_dims.count > 0) {
unsigned cnt = const_state->image_dims.count;
const_state->offsets.image_dims = constoff;
constoff += align(cnt, 4) / 4;
}
unsigned num_driver_params = 0;
if (so->type == MESA_SHADER_VERTEX) {
num_driver_params = IR3_DP_VS_COUNT;
} else if (so->type == MESA_SHADER_COMPUTE) {
num_driver_params = IR3_DP_CS_COUNT;
}
const_state->offsets.driver_param = constoff;
constoff += align(num_driver_params, 4) / 4;
if ((so->type == MESA_SHADER_VERTEX) &&
(compiler->gpu_id < 500) &&
so->shader->stream_output.num_outputs > 0) {
const_state->offsets.tfbo = constoff;
constoff += align(IR3_MAX_SO_BUFFERS * ptrsz, 4) / 4;
}
const_state->offsets.immediate = constoff;
ir3_setup_const_state(so);
return ctx;
}
......
......@@ -26,6 +26,7 @@
#include "util/debug.h"
#include "util/u_math.h"
#include "ir3_nir.h"
#include "ir3_compiler.h"
......@@ -276,7 +277,7 @@ ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s,
return s;
}
void
static void
ir3_nir_scan_driver_consts(nir_shader *shader,
struct ir3_const_state *layout)
{
......@@ -328,3 +329,59 @@ ir3_nir_scan_driver_consts(nir_shader *shader,
}
}
}
void
ir3_setup_const_state(struct ir3_shader_variant *v)
{
struct ir3_shader *shader = v->shader;
struct ir3_compiler *compiler = shader->compiler;
struct ir3_const_state *const_state = &v->const_state;
nir_shader *nir = shader->nir;
memset(&const_state->offsets, ~0, sizeof(const_state->offsets));
ir3_nir_scan_driver_consts(nir, const_state);
const_state->num_uniforms = nir->num_uniforms;
const_state->num_ubos = nir->info.num_ubos;
debug_assert((shader->ubo_state.size % 16) == 0);
unsigned constoff = align(shader->ubo_state.size / 16, 4);
unsigned ptrsz = ir3_pointer_size(compiler);
if (const_state->num_ubos > 0) {
const_state->offsets.ubo = constoff;
constoff += align(nir->info.num_ubos * ptrsz, 4) / 4;
}
if (const_state->ssbo_size.count > 0) {
unsigned cnt = const_state->ssbo_size.count;
const_state->offsets.ssbo_sizes = constoff;
constoff += align(cnt, 4) / 4;
}
if (const_state->image_dims.count > 0) {
unsigned cnt = const_state->image_dims.count;
const_state->offsets.image_dims = constoff;
constoff += align(cnt, 4) / 4;
}
unsigned num_driver_params = 0;
if (shader->type == MESA_SHADER_VERTEX) {
num_driver_params = IR3_DP_VS_COUNT;
} else if (shader->type == MESA_SHADER_COMPUTE) {
num_driver_params = IR3_DP_CS_COUNT;
}
const_state->offsets.driver_param = constoff;
constoff += align(num_driver_params, 4) / 4;
if ((shader->type == MESA_SHADER_VERTEX) &&
(compiler->gpu_id < 500) &&
shader->stream_output.num_outputs > 0) {
const_state->offsets.tfbo = constoff;
constoff += align(IR3_MAX_SO_BUFFERS * ptrsz, 4) / 4;
}
const_state->offsets.immediate = constoff;
}
......@@ -33,8 +33,6 @@
#include "ir3_shader.h"
void ir3_nir_scan_driver_consts(nir_shader *shader, struct ir3_const_state *layout);
bool ir3_nir_apply_trig_workarounds(nir_shader *shader);
bool ir3_nir_lower_tg4_to_tex(nir_shader *shader);
bool ir3_nir_lower_io_offsets(nir_shader *shader);
......@@ -52,4 +50,6 @@ bool ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader *shader);
nir_ssa_def *
ir3_nir_try_propagate_bit_shift(nir_builder *b, nir_ssa_def *offset, int32_t shift);
void ir3_setup_const_state(struct ir3_shader_variant *v);
#endif /* IR3_NIR_H_ */
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