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If the VS doesn't write a position, then we don't want to create a passthrough shader, because we must assume that no rasterization will take place. Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
db16e5f7
If the VS doesn't write a position, then we don't want to create a
passthrough shader, because we must assume that no rasterization
will take place.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>