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When creating egl images we do a bytes to pixel conversion by deviding by 4 regardless of the pixel format. This does not work for RGB565. In this patch, we avoid useless conversion and use proper API when the conversion cannot be avoided. Signed-off-by: Nicolas Dufresne <nicolas.dufresne@collabora.com> Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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