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Brian Paul authored
Otherwise, if the call executes normally we'll hit an assertion later in the VBO code when we draw something. Note that these cases were already handled correctly for the glIsEnabled() function (and the API checks were copied from there). Tested with new piglit gl-3.1-enable-vertex-array test. v2: fix compat/es mix-up, per Ilia. Cc: <mesa-stable@lists.freedesktop.org> Reviewed-by: Charmaine Lee <charmainel@vmware.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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