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Since the flag BarycentricsSupported is not necessarily set when attribueAtVertex is supported use a flag instead that is set based on the vendor ID of the rendering device. So far only WARP is known to actually support the instruction. v2: return BarycentricSupported as default (Erik) v3: Use HW_VENDOR_MICROSOFT and remove unused defines Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
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