gallium HUD font rendering bug
Seems to appear based on # of tiles (ie. window size), originally I wasn't seeing it with glmark2 but if I use a larger size, it shows up there too.
I think it is the race condition with CP_SET_DRAW_STATE (uniform state?) vs CP_DRAW.. possibly related to "tile flicker" occasionally still seen (but was significantly worse without the WFI in the uniform stateobj).