Fix a memory leak in libGLdispatch
In __glDispatchMakeCurrent, it allocates a __GLdispatchThreadStatePrivate struct, which would normally get freed in __glDispatchLoseCurrent. However, if the library gets unloaded while another thread still has a current context, then __glDispatchLoseCurrent never gets called, and so that memory leaks. Add the __GLdispatchThreadStatePrivate to a linked list so that it can free any remaining structs in __glDispatchFini. Fixes #230.