mesa/main: Fix multisample texture initialize
Sampler of Multisample textures wasn't initialized correct. So when texture object created as multisample its sampler is initialized in a individual case. We change the initial state of TEXTURE_MIN_FILTER and TEXTURE_MAG_FILTER to NEAREST. These changes are approved by KhronosGroup. https://github.com/KhronosGroup/OpenGL-API/issues/45 Signed-off-by:Sergii Romantsov <sergii.romantsov@globallogic.com> Signed-off-by:
Illia Iorin <illia.iorin@globallogic.com> Reviewed-by:
Eric Anholt <eric@anholt.net> Reviewed-by:
Marek Olšák <marek.olsak@amd.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109057
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