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    • Wim Taymans's avatar
      basesink: call state change in all cases · 5691ef85
      Wim Taymans authored
      When we asynchronously go from READY to PLAYING, also call the
      state change function so that subclasses can update their state for PLAYING.
      Because the PREROLL lock is not recursive, we can't make this without
      races and we must assume for now that the subclass can handle concurrent calls
      to PAUSED->PLAYING and PLAYING->PAUSED. We can make this assumption because not
      many elements actually do something in those state changes and the ones that
      did would be broken even more without this change.
      
      https://bugzilla.gnome.org/show_bug.cgi?id=702282
      5691ef85
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