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Vasily Khoruzhick authored
We have to disable early-z if fragment shader uses discard, otherwise we'll get misrendering. Reported-by: Icenowy Zheng <icenowy@aosc.io> Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Tested-by: Marge Bot <mesa/mesa!3570> Part-of: <mesa/mesa!3570>
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